Docker Compatibility with Singularity for HPC

Accelerated Computing, cluster and supercomputing, Containers, Development Tools and Libraries, Docker, HPC, NGC, singularity

Nadeem Mohammad, posted Aug 15 2018

Bare-metal installations of HPC applications on a shared system require system administrators to build environment modules for 100s of applications which is complicated, high maintenance, and time consuming.

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Coffee Break: Ray Plus Raster Era Begins

Game Development, DXR, Featured, gdc, rasterization, ray tracing, RTX, SIGGRAPH

Nadeem Mohammad, posted Aug 13 2018

After decades of research, NVIDIA has unearthed the holy grail of video game graphics: real-time ray tracing! This series of videos will explain why you need to add ray tracing to your pipeline now.

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Video Tutorial: Flex for Unity Plugin

Game Development, Development Tools and Libraries, FleX, NVIDIA FleX, Tutorial, UNITY

Nadeem Mohammad, posted Aug 13 2018

NVIDIA FleX, a particle based simulation tool for real-time visual effects, has just made its debut as a plugin on the Unity Asset Store.

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Cross-Process Synchronization Improves VR Performance

Virtual Reality, cross-process synchronization, GameWorks, VR

Nadeem Mohammad, posted Jul 30 2018

Modern VR Rendering Pipeline Architecture The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing.

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Coffee Break Series: NVIDIA Highlights

Game Development, GeForce Experience, NVIDIA Highlights

Nadeem Mohammad, posted Jul 23 2018

NVIDIA Highlights enables automatic video capture of key moments, clutch kills, and match-winning plays, ensuring gamers’ best gaming moments are always saved without requiring player intervention.

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