Accelerated Computing, Artificial Intelligence, Amp, Featured, FP16_Optimizer, machine learning and AI, Mixed Precision, PyTorch
Most deep learning frameworks, including PyTorch, train using 32-bit floating point (FP32) arithmetic by default.
Accelerated Computing, Artificial Intelligence, Containers, cuDNN, DALI, machine learning and AI, MxNet, NGC, PyTorch, Software Tools and Libraries, TensorFlow
The pace of AI adoption across diverse industries depends on maximizing data scientists’ productivity.
Game Development, DX11, DX12, GameWorks, HBAO+, Nsight Graphics, Nsight Visual Studio Edition, OpenGL
Figuring out how to reduce the GPU frame time of a rendering application on PC is challenging for even the most experienced PC game developers.
Design & Visualization, Game Development, DXR, pipeline state objects, PSO, ray tracing, Shaders
In ray tracing, a single pipeline state object (PSO) can contain any number of shaders. This number can grow large, depending on scene content and ray types handled with the PSO; construction cost of the state object can significantly increase.
Artificial Intelligence, Smart Cities, DeepStream SDK, IVA, machine learning and AI, TLT, Transfer Learning Toolkit
Over the past several years, NVIDIA has been developing solutions to make AI and its benefits accessible to every industry.