Fast and Fun: My First Real-Time Ray Tracing Demo
Design & Visualization, Game Development, Design and Visualization, DXR, ray tracing, RTX, RTX 2080 Ti, Titan V, Turing
Nadeem Mohammad, posted Oct 03 2018
Editor’s note: What happens when a veteran graphics programmer with substantial experience in old-school ray tracing (in other words, offline rendering), gets hold of hardware capable of real-time ray tracing? I’m finally convinced.