Cross-Process Synchronization Improves VR Performance

Virtual Reality, cross-process synchronization, GameWorks, VR

Nadeem Mohammad, posted Jul 30 2018

Modern VR Rendering Pipeline Architecture The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing.

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Hacking Ansel to Slash VR Rendering Times

Virtual Reality, Ansel, The PhoenIX, Unreal Engine

Nadeem Mohammad, posted Jul 12 2018

Warrior9 VR team members started working on The PhoenIX – a sci-fi animated series in virtual reality (VR) — two years ago.

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AI Helps Transform Audio Into Music Playing Avatars

Features, Augmented Reality, Computer Vision & Machine Vision, Image Processing, Machine Learning & Artificial Intelligence, Tesla, Virtual Reality

Nadeem Mohammad, posted Jun 27 2018

Researchers from Facebook, Stanford, and the University of Washington developed a deep learning based method that can transform audio of musical instruments into skeleton predictions, which can be used to animate an avatar.

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RTX Coffee Break: Introduction to Real-Time Ray Tracing (5:41 minutes)

Game Development, Virtual Reality, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 22 2018

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”.

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New Method Helps VR Users Walk in Small Physical Spaces

Virtual Reality

Nadeem Mohammad, posted Jun 07 2018

Researchers from NVIDIA, Adobe, and Stony Brook University developed a system that allows VR users to explore large virtual worlds in small physical spaces, enabling them to avoid walls, furniture, or other players.

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Announcing Major Updates to DesignWorks and VRWorks Developer Tools

Design & Visualization, Features, Virtual Reality, CUDA, DesignWorks, VRWorks

Nadeem Mohammad, posted Mar 27 2018

Today, in conjunction with the NVIDIA GPU Technology Conference (GTC) in San Jose, California, we are announcing major updates to our industry-leading DesignWorks and VRWorks SDKs and developer tools.

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Calibrating Stitched Videos with NVIDIA VRWorks 360 Video SDK

Virtual Reality, Media & Entertainment

Nadeem Mohammad, posted Jan 08 2018

The quality of 360 videos varies widely depending on the resolution of the cameras used to capture them.

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VRWorks 2.5 SDK Release

Virtual Reality

Nadeem Mohammad, posted Oct 10 2017

NVIDIA released VRWorks SDK V2.5 for application and headset developers along with the NVIDIA display drivers 387.92 (Windows) and 387.12 (Linux/Beta).

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Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

News, Computer Graphics & Visualization, Games, Virtual Reality

Nadeem Mohammad, posted Aug 01 2017

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library

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AI Learns to Lip-Sync From Audio Clips

Research, cuDNN, GeForce, Higher Education/Academia, Image Recognition, Media & Entertainment, Signal/Audio Processing, Virtual Reality

Nadeem Mohammad, posted Jul 12 2017

University of Washington researchers developed a deep learning-based system that converts audio files into realistic mouth shapes, which are then grafted onto and blended with the head of that person from another existing video.

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