NVIDIA CloudXR 1.0 SDK Now Available

Graphics / Simulation, Computer Graphics & Visualization, Featured, Virtual Reality

Nadeem Mohammad, posted May 14 2020

NVIDIA announced CloudXR 1.0 software development kit, which enables streaming augmented reality, mixed reality and virtual reality content over 5G, Wi-Fi and other high-performance networks.

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GTC Digital: Graphics / Simulation Presentations, Demos, and Posters

Graphics / Simulation, Computational Fluid Dynamics (CFD), Computer Graphics & Visualization, Featured, Media & Entertainment, Virtual Reality

Nadeem Mohammad, posted Mar 25 2020

Explore how the latest advances in AI, virtual and augmented reality, real-time ray tracing, graphics virtualization, and mobile edge computing drive faster performance, improve project outcomes, and revolutionize workflows.

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NVIDIA Announces Nsight Graphics 2019.3!

Graphics / Simulation, Development Tools & Libraries, Game Development, Nsight, Virtual Reality

Nadeem Mohammad, posted May 28 2019

GPU Trace has been revamped with a new analysis mode, the Configurable Range Profiler is now the default view in the profiling activity, and the Acceleration Structure Viewer can now export acceleration structures for standalone viewing

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VRWorks Audio Dials up the Immersion with RTX Acceleration

Game Development, Virtual Reality, RTX, VRWorks

Nadeem Mohammad, posted Mar 22 2019

VRWorks Audio SDK 2.0 comes with support for NVIDIA Turing RTX GPUs and Optix 6 to provide more complex and physically realistic simulations targeted at professional use-cases.

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GTC 2019 Conference Sessions Preview

Artificial Intelligence, Virtual Reality, GTC

Nadeem Mohammad, posted Feb 06 2019

NVIDIA’s GPU Technology Conference (GTC) is the premier AI and deep learning conference, providing training, insights, and direct access to experts on various fields.

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GTC 2019 Silicon Valley Preview: Media and Entertainment

Design & Visualization, Virtual Reality

Nadeem Mohammad, posted Jan 30 2019

NVIDIA’s GPU Technology Conference (GTC) is the premier AI and deep learning conference, providing training, insights, and direct access to media and entertainment experts.

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AI Helps Transform Audio Into Music Playing Avatars

Features, Augmented Reality, Computer Vision & Machine Vision, Image Processing, Machine Learning & Artificial Intelligence, Tesla, Virtual Reality

Nadeem Mohammad, posted Jun 27 2018

Researchers from Facebook, Stanford, and the University of Washington developed a deep learning based method that can transform audio of musical instruments into skeleton predictions, which can be used to animate an avatar.

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RTX Coffee Break: Introduction to Real-Time Ray Tracing (5:41 minutes)

Game Development, Virtual Reality, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 22 2018

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”.

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New Method Helps VR Users Walk in Small Physical Spaces

Virtual Reality

Nadeem Mohammad, posted Jun 07 2018

Researchers from NVIDIA, Adobe, and Stony Brook University developed a system that allows VR users to explore large virtual worlds in small physical spaces, enabling them to avoid walls, furniture, or other players.

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Announcing Major Updates to DesignWorks and VRWorks Developer Tools

Design & Visualization, Features, Virtual Reality, CUDA, DesignWorks, VRWorks

Nadeem Mohammad, posted Mar 27 2018

Today, in conjunction with the NVIDIA GPU Technology Conference (GTC) in San Jose, California, we are announcing major updates to our industry-leading DesignWorks and VRWorks SDKs and developer tools.

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