Calibrating Stitched Videos with NVIDIA VRWorks 360 Video SDK

Virtual Reality, Media & Entertainment

Nadeem Mohammad, posted Jan 08 2018

The quality of 360 videos varies widely depending on the resolution of the cameras used to capture them.

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Calibrating Stitched Videos with VRWorks 360 Video SDK

Design & Visualization, Virtual Reality, 360 video, Featured, VRWorks

Nadeem Mohammad, posted Jan 03 2018

There are over one million VR headsets in use this year, and the popularity of 360 video is growing fast.

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VRWorks 2.5 SDK Release

Virtual Reality

Nadeem Mohammad, posted Oct 10 2017

NVIDIA released VRWorks SDK V2.5 for application and headset developers along with the NVIDIA display drivers 387.92 (Windows) and 387.12 (Linux/Beta).

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Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

News, Computer Graphics & Visualization, Games, Virtual Reality

Nadeem Mohammad, posted Aug 01 2017

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library

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AI Learns to Lip-Sync From Audio Clips

Research, cuDNN, GeForce, Higher Education/Academia, Image Recognition, Media & Entertainment, Signal/Audio Processing, Virtual Reality

Nadeem Mohammad, posted Jul 12 2017

University of Washington researchers developed a deep learning-based system that converts audio files into realistic mouth shapes, which are then grafted onto and blended with the head of that person from another existing video.

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Turn Your Selfie Into Realistic VR Avatar

News, Research, Cloud, CUDA, Games, Machine Learning & Artificial Intelligence, Media & Entertainment, Signal / Audio Processing, Virtual Reality

Nadeem Mohammad, posted Nov 28 2016

California-based startup ObEN uses artificial intelligence to create a personalized and realistic 3D virtual self with just one smartphone image, and transports your virtual self into any AR and VR environment.

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Using Virtual Reality at the IBM Watson Image Recognition Hackathon

News, Research, Gaming, GeForce, Image Recognition, Machine Learning & Artificial Intelligence, Media & Entertainment, Signal / Audio Processing, Virtual Reality

Nadeem Mohammad, posted Sep 13 2016

Five teams of developers gathered at the Silicon Valley Virtual Reality (SVVR) headquarters in California last month to learn about the new features of IBM Watson’s Visual Recognition service, like the ability to train and retrain custom classes on t

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Deep Learning to Unlock Mysteries of Parkinson’s Disease

Research, cuDNN, GeForce, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Medical and Life Sciences, Virtual Reality

Nadeem Mohammad, posted Aug 26 2016

Researchers at The Australian National University are using deep learning and NVIDIA technologies to better understand the progression of Parkinson’s disease.

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GPU Technology Conference 2017: Call for Submissions Now Open

Events, News, Research, Automotive, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Robotics, Speech & Audio Processing, Virtual Reality

Nadeem Mohammad, posted Aug 24 2016

Take part in the world’s top GPU developer event May 8 -11, 2017 in Silicon Valley where artificial intelligence, virtual reality and autonomous vehicles will take center stage.

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Share Your Science: Exploring the Wonders of the World in Virtual Reality

News, Research, CUDA, GeForce, Media & Entertainment, Quadro, Share Your Science, Virtual Reality

Nadeem Mohammad, posted Aug 03 2016

Dominic Eskofier, co-founder of realities.io shares how they are using GPUs for their photogrammetric virtual reality app, Realities on Steam.

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