Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine
Design & Visualization, Game Development, Virtual Reality, Design and Visualization, DirectX 12, DXR, Featured, ray tracing, RTX, VR, Vulkan
Nadeem Mohammad, posted Oct 29 2018
RTX is NVIDIA’s new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing and deep learning. It has already been adopted in a number of games and engines.