Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine

Design & Visualization, Game Development, Virtual Reality, Design and Visualization, DirectX 12, DXR, Featured, ray tracing, RTX, VR, Vulkan

Nadeem Mohammad, posted Oct 29 2018

RTX is NVIDIA’s new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing and deep learning. It has already been adopted in a number of games and engines.

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Turing Texture Space Shading

Game Development, Virtual Reality, GPU, texture space shading, Turing

Nadeem Mohammad, posted Oct 25 2018

Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as texels in a texture space.

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VRWorks 360 Video SDK 2.0 Adds Features, Turing Support

Virtual Reality, 360 video, Ambisonic audio, surround video, Turing, VR, VRWorks, Warp 360

Nadeem Mohammad, posted Oct 16 2018

An ecosystem of camera systems and video processing applications surround us today for professional and consumer use, be it, for film or home video.

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AI Helps Transform Audio Into Music Playing Avatars

Features, Augmented Reality, Computer Vision & Machine Vision, Image Processing, Machine Learning & Artificial Intelligence, Tesla, Virtual Reality

Nadeem Mohammad, posted Jun 27 2018

Researchers from Facebook, Stanford, and the University of Washington developed a deep learning based method that can transform audio of musical instruments into skeleton predictions, which can be used to animate an avatar.

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RTX Coffee Break: Introduction to Real-Time Ray Tracing (5:41 minutes)

Game Development, Virtual Reality, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 22 2018

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”.

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New Method Helps VR Users Walk in Small Physical Spaces

Virtual Reality

Nadeem Mohammad, posted Jun 07 2018

Researchers from NVIDIA, Adobe, and Stony Brook University developed a system that allows VR users to explore large virtual worlds in small physical spaces, enabling them to avoid walls, furniture, or other players.

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Announcing Major Updates to DesignWorks and VRWorks Developer Tools

Design & Visualization, Features, Virtual Reality, CUDA, DesignWorks, VRWorks

Nadeem Mohammad, posted Mar 27 2018

Today, in conjunction with the NVIDIA GPU Technology Conference (GTC) in San Jose, California, we are announcing major updates to our industry-leading DesignWorks and VRWorks SDKs and developer tools.

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Calibrating Stitched Videos with NVIDIA VRWorks 360 Video SDK

Virtual Reality, Media & Entertainment

Nadeem Mohammad, posted Jan 08 2018

The quality of 360 videos varies widely depending on the resolution of the cameras used to capture them.

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VRWorks 2.5 SDK Release

Virtual Reality

Nadeem Mohammad, posted Oct 10 2017

NVIDIA released VRWorks SDK V2.5 for application and headset developers along with the NVIDIA display drivers 387.92 (Windows) and 387.12 (Linux/Beta).

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Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

News, Computer Graphics & Visualization, Games, Virtual Reality

Nadeem Mohammad, posted Aug 01 2017

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library

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