Join the GeForce NOW Developer Program

Shield, NVIDIA Shield

Jerry Heinz, posted Mar 16 2016

Today at the Game Developers Conference in San Francisco, NVIDIA rolled out a new program that makes it simple for developers to publish their games on NVIDIA’s GeForce NOW game-streaming service and reach a new generation of gamers.

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ASTC Compression Gets a CUDA Boost!

tegra, CUDA, Shield, GameWorks, ASTC

Andrew Edelsten, posted Jun 09 2015

NVIDIA is using CUDA and the power of GeForce to accelerate Adaptive Scalable Texture Compression (ASTC) along multiple axes!

Guest Blogger: Fei Yang

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Android TV Development Comes Alive with NVIDIA's SHIELD DevCasts

Android, Shield, GameWorks, Android TV

Andrew Edelsten, posted Jun 04 2015

The Android TV announcements at Google IO 2015 and the launch of NVIDIA SHIELD last week seriously excited the NVIDIA Developer Technologies engineers. The only answer, shout about it with DevCasts!

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NVIDIA Shield Android TV console launched at GDC15

Shield, GameWorks

David Coombes, posted Mar 07 2015

This week at GDC we launched the latest member of the SHIELD family, a 4K capable Android TV that can play

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Tegra Android Development Pack 4.0R1 released with support for the all-new NVIDIA SHIELD powered by Tegra X1!

tegra, CUDA, OpenGL, Shield, Tegra Android Development Pack, GameWorks, Developer Tools, Android TV, Lollipop, 64 bit, Tegra X1

Eric Foo, posted Mar 04 2015

Get ready to develop for the cutting edge of the gaming revolution with Tegra Android Development Pack 4.0R1 (TADP 4.0R1).

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Workaround for Debugging on SHIELD OTA Update 63/64 (Android 4.3)

Shield, NVIDIA Shield, Tegra Developer News, Tegra Android Developer Pack

Eric Foo, posted Nov 15 2013

Shortly after the release of the NVIDIA SHIELD update to Android 4.3 (OTA Update 63/64), a bug was discovered that prevents Nsight Tegra, and other debuggers, from attaching to applications for debugging.

This bug does not affect devices that are flashed with a full image. Instead it only affects devices where the OTA Update 63/64 releases were applied as a System Update on the device. A workaround to this issue is available to developers by directly flashing a full image onto the device by following the below steps.

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