glNext at GDC 2015

OpenGL Development, GameWorks

David Coombes, posted Mar 03 2015

UPDATE: glNext is now called Vulkan. Get the full details over at Khronos.org

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How Modern OpenGL Can Radically Reduce Driver Overhead

Games and Graphics, OpenGL Development, GameWorks

David Coombes, posted Jan 21 2014

In this presentation, Cass Everitt and John McDonald talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, fundamentals of the graphics driver stack and specific GL extensions--such as Bindless rendering and MultiDraw commands.

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Profiling OpenGL 4.2 with NVIDIA Nsight Visual Studio Edition 3.2

OpenGL Development, GameWorks

David Coombes, posted Oct 02 2013

Learn how to profile OpenGL 4.2 applications with Nsight Visual Studio Edition 3.1. This webinar shows how you can use Nsight Visual Studio Edition can be used to tune graphics applications.

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Learn How to Debug OpenGL 4.2 with NVIDIA® Nsight™ Visual Studio Edition 3.1: Video now Available

OpenGL Development, GameWorks

David Coombes, posted Sep 27 2013

If you didn't have the chance to attend our recent webinar on debugging OpenGL using Nsight Visual Studio or if you want to review the presentation video online you now can.

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