OpenGL like Vulkan

GameWorks, GameWorks Expert Developer, Vulkan

Christoph Kubisch, posted Feb 11 2016

In a previous blog post we have discussed the usage scenarios of Vulkan and OpenGL. Even if going Vulkan is not an option at the moment, its concepts do show where modern rendering architectures are heading.

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Transitioning from OpenGL to Vulkan

GameWorks, GameWorks Expert Developer, Vulkan, DesignWorks

Christoph Kubisch, posted Feb 11 2016

With the availability of Vulkan there are now two open graphics APIs that target similar platforms. This brings up the questions which API to choose for new applications, or what to do with existing applications.

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Vulkan Memory Management

GameWorks, GameWorks Expert Developer, Vulkan

Chris Hebert, posted Feb 04 2016

Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer.

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Vulkan Shader Resource Binding

GameWorks, GameWorks Expert Developer, Vulkan

Christoph Kubisch, posted Jan 28 2016

In this blog post we will go into further details of one of the most common state changes in scene rendering: binding shader resources such as uniform- or storage-buffers, images or samplers.

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GameWorks 2015 Year in Review

GameWorks

David Coombes, posted Jan 18 2016

Many of this year's most exciting PC games feature GameWorks technologies. We worked closely with developers to put ten different GameWorks

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Engaging the Voyage to Vulkan

Vulkan, GameWorks Expert Developer, GameWorks

Christoph Kubisch, posted Jan 14 2016

Vulkan is currently in its final stage of development and we want to share with you what makes it a great graphics API and what some of the differences to OpenGL are.

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Android M support now available in new NVIDIA CodeWorks for Android 1R4!

GameWorks, Android, CodeWorks, AndroidWorks, Developer Tools

Eric Foo, posted Dec 23 2015

Today, we've released NVIDIA CodeWorks for Android 1R4. Release 1R4 adds full tools, libraries, samples support for the latest Android M (Marshmallow) release.

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NVIDIA HairWorks in the Witcher 3

GameWorks, Hairworks

Aron Zoellner, posted Nov 16 2015

HairWorks brings a new level of fidelity to the gameplay experience of The Witcher 3: The Wild Hunt by producing stunning shading and dynamic motion with thousands of simulated hairs on multiple characters, simultaneously on-screen.

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