IndieCade Showcase @ E3 with NVIDIA

GameWorks, SHIELD Stories

Anthony Cascio, posted Jun 13 2016

Are you an Indie Developer, and are you going to E3 this year? If so, be sure to stop by the IndieCade Festival @ E3 and check out NVIDIA SHIELD. We will be located at booth #623 in the South Hall.

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The new Pascal OpenGL extensions have arrived

pascal, OpenGL, GameWorks, GameWorks Expert Developer, DesignWorks

Kedarnath Thangudu, posted Jun 01 2016

NVIDIA has just published the OpenGL extensions that expose the Pascal GPU architecture’s new hardware features.

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NVIDIA Delivers VRWorks Support for GeForce GTX 1080

GameWorks, VRWorks

David Coombes, posted May 26 2016

If you paid attention to the launch of our new Pascal-based GeForce GTX 1080 and 1070 GPUs, you are aware that VR had a huge influence on their creation.

Today, we are excited to officially release VRWorks SDK support for two new features that are based on the SMP engine -- Lens Matched Shading and Single Pass Stereo:

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One Thousand Ships with Real-time Buoyancy and NVIDIA WaveWorks

GameWorks, NVIDIA WaveWorks, VRWorks

David Coombes, posted May 23 2016

NVIDIA WaveWorks is an extremely realistic ocean simulation which supports a range of sea states from dead calm to full gale. But water is boring without boats bobbing around on it. Nejc Lešek, recently wrote a blog post and video showing 1000 ships realistically traversing the ocean in a variety of weather states.

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Introducing NVIDIA GeForce GTX 1080

GameWorks

David Coombes, posted May 12 2016

NVIDIA is proud to announce the new GeForce GTX 1080. Based on our revolutionary Pascal GPU architecture, this new GPU is designed to enable the next generation of awe inspiring content from game developers.

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Implementing HDR in ‘Rise of the Tomb Raider’

GameWorks Expert Developer, GameWorks, HDR, Tomb Raider

Holger Gruen, posted May 12 2016

This blog explores how we added support for true HDR to a real-time 3D application, focusing on the challenges tied to game development.

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Bringing Super Mega Baseball to SHIELD

NVIDIA Shield, SHIELD Stories, GameWorks

Christian Zuger, posted May 02 2016

Tight controls and a smooth learning curve have players knocking it out of the park in no time in this arcade baseball simulator, named Polygon’s 2014 Sports Game of the Year.

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Bringing Parallax to SHIELD

GameWorks, SHIELD Stories

Zi Ye, posted Apr 14 2016

Parallax is a first-person puzzle platformer which takes place between two overlapping dimensions. The player must weave back and forth between black and white, dodge deadly lasers, and manipulate gravity as they try to be in the right place, in the right dimension, and the right time.

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VXAO: Voxel Ambient Occlusion

GameWorks, GameWorks Expert Developer

Alexey Panteleev, posted Mar 23 2016

It's been awhile since we have announced VXGI, the real-time voxel global illumination technology. Since then, a lot of effort was put to productize it, integrate into Unreal Engine 4, and make it

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