GeForce GTX 10-Series Pascal Based Notebooks Announced

GameWorks, VR

David Coombes, posted Aug 16 2016

Need cutting edge gaming performance in a laptop? Our GeForce GTX 10 Series notebooks use the revolutionary PASCAL architecture and are rated as VR Ready. This means you get the performance needed to develop and run AAA content including applications for Virtual Reality.

Read more

Rendering a Game for HDR Display

HDR, GameWorks, GameWorks Expert Developer

Evan Hart, posted Aug 11 2016

Continuing our series on HDR color in games, we’ll start this post with the simple truth.

Read more

PC GPU Performance Hot Spots

GameWorks, GameWorks Expert Developer

Matthijs De Smedt, posted Aug 10 2016

Game developers shipping titles for PC and consoles are faced with many interesting rendering optimization challenges.

Read more

Reading Between The Threads: Shader Intrinsics

GameWorks, GameWorks Expert Developer, DX11, DX12, Vulkan, OpenGL, nvapi, DesignWorks

Mathias Schott, posted Jul 29 2016

When writing compute shaders, it’s often necessary to communicate values between threads.

Read more

Unlocking GPU Intrinsics in HLSL

GameWorks, GameWorks Expert Developer, DX11, DX12, nvapi

Alexey Panteleev, posted Jul 29 2016

There are some very useful "intrinsic" functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs.

Read more

Nsight Visual Studio Edition 5.2 at SIGGRAPH 2016

GameWorks, Nsight Visual Studio Edition, Developer Tools

Robert Bischof, posted Jul 27 2016

NVIDIA Nsight™ Visual Studio Edition 5.2 RC - being shown at Siggraph 2016 - will soon be available for download in the NVIDIA GameWorks Registered Developer Program.

Read more

Cataclysm: a FLIP Solver with GPU Particles

GameWorks, PhysX

David Coombes, posted Jul 25 2016

Of all the fun things we do at NVIDIA, pushing the limits of real-time physics simulation is always near the top of our list. Water simulation is a real challenge in a number of ways because everyone knows what water is supposed to look like.

Read more

Real-Time Graphics at Siggraph 2016

GameWorks

David Coombes, posted Jul 21 2016

There is a lot of cool stuff happening at Siggraph this year for game developers. There are courses, sessions and events that shouldn't be missed. In this blog we highlight some of the most relevant events at the show. See you there.

Read more

VR Funhouse packed with GameWorks technology

GameWorks, VRWorks

Victoria Rege, posted Jul 14 2016

Today NVIDIA released its first ever video game. VR Funhouse is a carnival of fun based on GPU accelerated simulation technology. Each of the seven minigames shows how the immersion of virtual reality can be increased through advanced rendering, haptic feedback and realistic physics. VR Funhouse is available on steam today.

Read more