Driver and New Sample for VK_NVX_device_generated_commands

GameWorks, GameWorks Expert Developer, Vulkan, DesignWorks

Mathias Schott, posted Dec 01 2016

Recently we introduced the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows rendering commands to be

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Watch Dogs 2 from Ubisoft features improved lighting and antialiasing from GameWorks

GameWorks

David Coombes, posted Nov 29 2016

Watch Dogs 2, the latest hit game from Ubisoft, features amazing graphics. For the PC version, Ubisoft and NVIDIA engineers worked together to create the ultimate version of the game.

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Announcing The VR Funhouse Mod Contest

GameWorks, VRWorks, VR

David Coombes, posted Nov 18 2016

Are you a developer, modder, student, or hobbyist interested in creating amazing experiences in VR? Download the VR Funhouse Mod Kit and show us your incredible creations for a chance to win cash and GeForce GTX 10 Series graphics cards!

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VRWorks SDK Release v2.2 Highlights

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Nov 15 2016

NVIDIA has released the new VRWorks SDK for game and application developers along with the GeForce driver version 375.86.

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Vulkan Device-Generated Commands

GameWorks, GameWorks Expert Developer, Vulkan, DesignWorks

Christoph Kubisch, posted Nov 08 2016

We are introducing a device generated command (DGC) Vulkan extension, which allows the GPU to generate the most frequent rendering commands on its own. This means for the first time an open graphics API provides functionality to create compact command buffer streams on the device avoiding the worst-case state setup of previous indirect drawing methods.

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NVIDIA VRWorks support for Unity

GameWorks, VRWorks, VR, Ansel

David Coombes, posted Nov 02 2016

Today NVIDIA and Unity Technologies announced a pathway for developers who want to use VRWorks to accellerate rendering for VR applications developed using the Unity Game Engine.

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Shadow Warrior 2 adds Multi-Res Shading to boost frame rate

GameWorks

David Coombes, posted Oct 13 2016

Shadow Warrior 2 is the first non VR game to use NVIDIA Multi-Res Shading technology to increase performance.

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NVIDIA has released the new VRWorks SDK for application developers

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Oct 12 2016

NVIDIA has released the new VRWorks SDK for application developers. The SDK requires the usage of driver 372.90 or above

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Nsight Visual Studio Edition 5.2 RC2 released with Oculus and Vulkan support, Direct3D 12 Profiling, and Pascal GPU family support

GameWorks, GameWorks Expert Developer, Vulkan, Nsight Visual Studio Edition

Robert Bischof, posted Oct 07 2016

NVIDIA® Nsight™ Visual Studio Edition 5.2 Release Candidate 2 is now available for download in the NVIDIA GameWorks Registered Developer Program.

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Getting Vulkan Ready For VR

Vulkan, GameWorks, DesignWorks, VRWorks, GameWorks Expert Developer

James Jones, posted Oct 05 2016

It’s a great time to be working in the field of graphics these days as there are a slew of new exciting technologies emerging, like Vulkan and VR.

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