Postmortems at GDC17

GameWorks

David Coombes, posted Feb 21 2017

Postmortems are often the best attended talks at GDC. We have postmortems for WatchDogs 2, The Witness on Android and VR Funhouse. Check them out!

Read more

Deep Learning at GDC17

GameWorks, GDC17

David Coombes, posted Feb 16 2017

Deep learning, a branch of artificial intelligence is revolutionizing modern computing. At GDC this year NVIDIA will be showing how these techniques can be brought to game development.

Read more

Announcing The NVIDIA VR Funhouse Mod Contest Winners

GameWorks, VRWorks

David Coombes, posted Feb 14 2017

The votes are in and we are happy to announce that Pug Putt is the winner of our first ever VR Funhouse Mod Contest!

Read more

Microsoft PIX for Windows (beta) now available

GameWorks, DirectX 12

David Coombes, posted Jan 20 2017

PIX, the legendary performance tuning tool used by Xbox developers is now available for Windows developers using DirectX12.

Read more

Lens Matched Shading and Unreal Engine 4 Integration Part 3

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

One important thing that we have left out until now is that the w modification alone will not reduce any shading because it only affects the way geometries are projected to the screen.

Read more

Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.

Read more

Lens Matched Shading and Unreal Engine 4 Integration Part 1

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering.

Read more

High Dynamic Range 4k 144Hz G-Sync monitors announced at CES 17

GameWorks, HDR

David Coombes, posted Jan 06 2017

This week at CES, NVIDIA announced a revolution in monitor technology, unveiling the world's first High Dynamic Range PC gaming monitors. HDR monitors produce an image with wider color gamut, higher contrast, saturation and brightness, more closely matching human vision.

Read more

Movie quality Cloth and Fluid Simulation with NVIDIA FleX

GameWorks, FleX

David Coombes, posted Dec 21 2016

CGIcoffee.com blog author Armen Barsegyan conducted two studies involving PhysX FleX to see how FleX could be integrated into a Digital Content Creation package (Autodesk Softimage) and whether it could speed up cloth and fluid simulation for production work.

Read more

VR Funhouse Mod Contest Update

GameWorks, VRWorks

David Coombes, posted Dec 14 2016

VR Funhouse is NVIDIA’s open source VR Game that is moddable by the community. We are running a contest to find the best mods out there. As well as getting to share their work with the community, modders can win great prizes including Cash and GeForce GTX graphics cards

Read more