Physics and Simulation at GDC17

GameWorks

David Coombes, posted Mar 01 2017

If you are a simulation or physics programmer we have loads of great content for you at GDC on Thursday. We have talks on D3D DirectCompute, GPU accelerated rigid bodies and a talk on advanced animation techniques in Unreal Engine 4

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NVIDIA at GDC17

GameWorks, GDC17

David Coombes, posted Feb 28 2017

The Game Developer Conference will return to San Francisco on Feb 27th 2017 for 5 days of tutorials, presentations and the expo. This will be NVIDIA’s biggest year yet.

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GameWorks DX12 Released At GDC

GameWorks

David Coombes, posted Feb 28 2017

Today at GDC NVIDIA released of the latest version of GameWorks. We are accelerating the pace of innovation in game development through advanced technologies for rendering, VR, ray tracing and simulation.

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Aftermath: Debugging Crashes and TDRs on the GPU

GameWorks Expert Developer, GameWorks

Alex Dunn, posted Feb 28 2017

“Device Removed” – the bane of every PC rendering programmers existence. “The GPU has crashed and who knows why?” If you’ve said this (or similar; accounting for variants including profanity) then this blog post is for you!

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Explicit Multi-GPU with DirectX 12 – Frame Pipelining, a New Alternative

DirectX 12, GameWorks Expert Developer, GameWorks

Juha Sjoholm, posted Feb 28 2017

This is the second part of the blog post about explicit multi-GPU programming with DirectX 12. In this part, I’ll describe frame pipelining - a new way for utilizing multiple GPUs that was not possible before DirectX 12.

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Explicit Multi-GPU with DirectX 12 – Control, Freedom, New Possibilities

DirectX 12, GameWorks Expert Developer, GameWorks

Juha Sjoholm, posted Feb 28 2017

This blog post is about explicit multi-GPU programming that became possible with the introduction of the DirectX 12 API. In previous versions of DirectX, the driver had to manage multiple SLI GPUs.

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Nsight Visual Studio Edition 5.3 at GDC 2017

Nsight Visual Studio Edition, GameWorks Expert Developer, GameWorks

Robert Bischof, posted Feb 27 2017

Want to see what’s next for NVIDIA Nsight™ Visual Studio Edition? A preview of version 5.3 is being shown at GDC 2017. This version will soon be available for download in the NVIDIA Registered Developer Program, but you can see it now at GDC or at least read about it here.

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Advanced Rendering at GDC17

GameWorks, GDC17

David Coombes, posted Feb 21 2017

NVIDIA is synonymous with graphics. At GDC 2017 we have a wide range of talks on advanced rendering techniques that can be used to improve your game.

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Postmortems at GDC17

GameWorks

David Coombes, posted Feb 21 2017

Postmortems are often the best attended talks at GDC. We have postmortems for WatchDogs 2, The Witness on Android and VR Funhouse. Check them out!

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Deep Learning at GDC17

GameWorks, GDC17

David Coombes, posted Feb 16 2017

Deep learning, a branch of artificial intelligence is revolutionizing modern computing. At GDC this year NVIDIA will be showing how these techniques can be brought to game development.

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