Understanding Structured Buffer Performance

GameWorks, GameWorks Expert Developer, DX12, DX11

Evan Hart, posted Apr 17 2015

Structured Buffers were a new addition to DirectX11. They offer expanded compute

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NVIDIA FleX 0.8 released

GameWorks

Monier Maher, posted Apr 16 2015

The latest version of FleX 0.8 is now available for download from here. NVIDIA FleX is a particle based simulation technique for real-time visual effects.

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HBAO+ in Son of Nor (Unity)

GameWorks

Anonymous, posted Apr 02 2015

With Son of Nor being the first Unity game to use the HBAO+ technology of NVIDIA GameWorks, we expected the integration to take quite some time… but we were proven wrong!

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The Basics of GPU Voxelization

GameWorks, GameWorks Expert Developer, DX12, DX11

Masaya Takeshige, posted Mar 22 2015

What Can You Do With Voxelization?

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Life of a triangle - NVIDIA's logical pipeline

GameWorks, GameWorks Expert Developer, DX12, DX11

Christoph Kubisch, posted Mar 16 2015

Since the release of the ground breaking Fermi architecture almost 5 years have gone by, it might be time to refresh the principle graphics architecture beneath it. Fermi was the first

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NVIDIA Shield Android TV console launched at GDC15

Shield, GameWorks

David Coombes, posted Mar 07 2015

This week at GDC we launched the latest member of the SHIELD family, a 4K capable Android TV that can play

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NVIDIA GameWorks Increases the Pace of Innovation in Unreal Engine 4 Games

PhysX, GameWorks

Mike Skolones, posted Mar 05 2015

NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub.

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Latest PhysX Source Code Now Available Free on GitHub

PhysX, GameWorks

Rev Lebaredian, posted Mar 04 2015

NVIDIA today put more than a decade of research, development and investment in gaming physics into the hands of game developers – by offering free source code for NVIDIA PhysX on GitHub.

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Tegra Android Development Pack 4.0R1 released with support for the all-new NVIDIA SHIELD powered by Tegra X1!

tegra, CUDA, OpenGL, Shield, Tegra Android Development Pack, GameWorks, Developer Tools, Android TV, Lollipop, 64 bit, Tegra X1

Eric Foo, posted Mar 04 2015

Get ready to develop for the cutting edge of the gaming revolution with Tegra Android Development Pack 4.0R1 (TADP 4.0R1).

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