Introducing SHIELD

Android, GameWorks

David Coombes, posted May 28 2015

The world’s first 4K streaming Android TV is now available with NVIDIA SHIELD. Powered by the revolutionary

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NVIDIA VXGI 0.9 released

GameWorks

Monier Maher, posted May 26 2015

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Android Debugging for High Performance Applications

Android, GameWorks

David Coombes, posted May 14 2015

If you are writing a game or high performance application for Android, you will be using the NDK (Native Development Kit) from Google. At NVIDIA, we believe in making NDK development simple and efficient. We provide tools

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How About Constant Buffers?

GameWorks, GameWorks Expert Developer, DX12, DX11

Evan Hart, posted May 04 2015

Continuing along from my previous two posts in

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Understanding Structured Buffer Performance

GameWorks, GameWorks Expert Developer, DX12, DX11

Evan Hart, posted Apr 17 2015

Structured Buffers were a new addition to DirectX11. They offer expanded compute

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NVIDIA FleX 0.8 released

GameWorks

Monier Maher, posted Apr 16 2015

The latest version of FleX 0.8 is now available for download from here. NVIDIA FleX is a particle based simulation technique for real-time visual effects.

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