Android, Shield, GameWorks, Android TV
If you are writing a game or high performance application for Android, you will be using the NDK
(Native Development Kit) from Google. At NVIDIA, we believe in making NDK development simple and efficient. We provide tools
GameWorks, GameWorks Expert Developer, DX12, DX11
Continuing along from my previous two posts in
Structured Buffers were a new addition to DirectX11. They offer expanded compute
The latest version of FleX 0.8 is now available for download from here. NVIDIA FleX is a particle based simulation technique for real-time visual effects.
With Son of Nor being the first Unity game to use the HBAO+ technology of NVIDIA GameWorks, we expected the integration to take quite some time… but we were proven wrong!
Since the release of the ground breaking Fermi architecture almost 5 years have gone by, it
might be time to refresh the principle graphics architecture beneath it. Fermi was the first
This week at GDC we launched the latest member of the SHIELD family, a 4K capable Android TV that can play