If you have started developing or porting games that use DX12, you have probably realized that it is,
in many ways a very different beast when compared to DX11. Lots of responsibility is suddenly being
placed on your shoulders.
The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphic
Simulated hair and fur is quickly becoming an amazing feature to add increased visual fidelity to games these days. It’s been a standard feature in offline visual effects for years and has continued to become more impressive.