VRWorks Audio SDK in-depth

VRWorks, Signal / Audio Processing, DesignWorks, GameWorks, GameWorks Expert Developer, GameWorks VR, Unreal Engine 4

Abhijit Patait, posted May 03 2017

Take an in-depth look into the new VRWorks Audio SDK

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VRWorks Support for Unity Now Available

GameWorks, GameWorks Expert Developer, VRWorks, DesignWorks, VR, Unity Engine

Vincent Brisebois, posted Apr 26 2017

Unity today released 2017.1.0 Beta 2 which enables support for our VRWorks technology.

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Microsoft PIX Adds NVIDIA GPU Counters

GameWorks, DirectX 12

David Coombes, posted Mar 28 2017

Microsoft PIX now supports NVIDIA hardware performance counters.

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VRWorks SDK 2.3 Now Available

GameWorks, VRWorks

Anthony Cascio, posted Mar 15 2017

NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78.

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Capturing and Sharing the Art of Games

GameWorks

David Coombes, posted Mar 02 2017

This year at GDC we are announcing two features that allow gamers to share their experiences. Ansel and ShadowPlay Highlights make it easy for gamers to share their experiences in your game!

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NVIDIA Flex 1.1.0 released

GameWorks, FleX, DirectX 12

David Coombes, posted Mar 01 2017

We are pleased to announce the release of Flex 1.1.0, available immediately to all registered NVIDIA developers. Flex 1.1.0 adds support for Direct3D 11/12.

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Physics and Simulation at GDC17

GameWorks

David Coombes, posted Mar 01 2017

If you are a simulation or physics programmer we have loads of great content for you at GDC on Thursday. We have talks on D3D DirectCompute, GPU accelerated rigid bodies and a talk on advanced animation techniques in Unreal Engine 4

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NVIDIA at GDC17

GameWorks, GDC17

David Coombes, posted Feb 28 2017

The Game Developer Conference will return to San Francisco on Feb 27th 2017 for 5 days of tutorials, presentations and the expo. This will be NVIDIA’s biggest year yet.

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GameWorks DX12 Released At GDC

GameWorks

David Coombes, posted Feb 28 2017

Today at GDC NVIDIA released of the latest version of GameWorks. We are accelerating the pace of innovation in game development through advanced technologies for rendering, VR, ray tracing and simulation.

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Aftermath: Debugging Crashes and TDRs on the GPU

GameWorks Expert Developer, GameWorks

Alex Dunn, posted Feb 28 2017

“Device Removed” – the bane of every PC rendering programmers existence. “The GPU has crashed and who knows why?” If you’ve said this (or similar; accounting for variants including profanity) then this blog post is for you!

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