Taking Advantage of DirectX11.2 Tiled Resources

DirectX, Games and Graphics, GameWorks

David Coombes, posted Apr 30 2014

DirectX11.2 enables native hardware support for virtual texturing through tiled resources. This allows developers to generate sparse texture arrays by only allocating memory as required. One application for tiled resources is sparse shadow maps, a technique for improving on shadow maps.

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All-New Tegra Android Development Pack 2.0r8 Now Available under NVIDIA GameWorks!

mobile, Tegra Android Development Pack, Games and Graphics, GameWorks, Tegra Development

Eric Foo, posted Mar 18 2014

The latest public release of Tegra Android Development Pack (2.0r8) is now available under the new NVIDIA GameWorks™ platform of NVIDIA Developer Tools. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment.

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ANDROID DEVELOPER TOOLS LAB AT GDC’14 (Free NVIDIA Shield DevKit for attendees)

Games and Graphics, GameWorks

David Coombes, posted Mar 17 2014

Update: The webinars from GDC are now available for viewing online here.

Tegra K1 from NVIDIA is the next generation mobile chip with power comparable to an Xbox360 and full support for OpenGL 4.4. Tegra Graphics Debugger gives you the control to harness that power. Come and learn about the future of mobile graphics at our Code Lab on Wednesday 19th. The first 30 developers to register for each session and show up at the labs will be awarded an NVIDIA Shield DevKit. Register here to reserve yours!

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GAME STREAMING IS THE FUTURE OF THE GAME INDUSTRY

Games and Graphics, GameWorks

David Coombes, posted Mar 11 2014

They laughed at Pandora and said that music streaming would never take off. They scoffed at Netflix and said that movie streaming would never last. Does anyone really want to bet against game streaming?

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NVIDIA GameWorks™: Announcing Tegra Graphics Debugger 1.0

Games and Graphics, GameWorks

David Coombes, posted Mar 02 2014

Update: The Tegra Graphics Debugger is now available bundled in the latest Tegra Android Development Pack 3.0r1. Learn more about it here.

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GDC 2014

Games and Graphics, GameWorks

David Coombes, posted Feb 22 2014

NVIDIA’s presence at GDC this year will be larger than ever.  Whether you want to see the most powerful mobile processors, learn about rendering in the cloud or see the latest developments in PC gaming, we have something for you. Check out our official website and show guide here or keep reading for a few of our show highlights.

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NVIDIA GameWorks™ Developer Tools Labs at GDC'14

Games and Graphics, GameWorks

David Coombes, posted Feb 11 2014

Update: The webinars from GDC are now available for viewing online here.

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How Modern OpenGL Can Radically Reduce Driver Overhead

Games and Graphics, OpenGL Development, GameWorks

David Coombes, posted Jan 21 2014

In this presentation, Cass Everitt and John McDonald talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, fundamentals of the graphics driver stack and specific GL extensions--such as Bindless rendering and MultiDraw commands.

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Tegra K1 Whitepaper

Games and Graphics, GameWorks

David Coombes, posted Jan 15 2014

By now you’ve probably heard about the Tegra K1.  A family of power efficient SOCs that leverage the same Kepler GPU technology used in GeForce and Tesla graphics cards for mobile. The white paper goes over the SOC in more detail.

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NVIDIA at G-STAR 2013

Games and Graphics

David Coombes, posted Nov 26 2013

Aside from all the great products, one of the biggest events during G-STAR was held at NVIDIA booth.

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