Windows 10 October 2018 Update: Available Now – Includes DirectX Raytracing

Game Development, Development Tools & Libraries, Games, ray tracing, RTX

Nadeem Mohammad, posted Oct 05 2018

Real-time ray tracing has been the holy grail of graphics for decades. At this year’s GDC, NVIDIA and Microsoft joined forces, announcing plans to make this incredible technology accessible to all Windows developers.

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Porsches, Storm Troopers, and Ray Tracing: How NVIDIA and Epic are Redefining Graphics

Features, Game Development, Computer Graphics & Visualization, Games, GeForce, Quadro, ray tracing

Nadeem Mohammad, posted Oct 01 2018

Throughout 2018, NVIDIA and Epic Games have lead the charge in showing what development teams can pull off with real-time ray tracing. During GDC, they worked together to create a short demo entitled “Reflections”   Amazing, isn’t it?

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NVIDIA Announces Nsight Graphics 2018.5

Game Development, Games, Nsight, Turing

Nadeem Mohammad, posted Sep 19 2018

NVIDIA is proud to announce Nsight Graphics 2018.5 with Turing GPU support! This release offers Turing profiling support for Nsight Graphics’ Range Profiler and GPU Trace activities.

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NVIDIA Announces Nsight Graphics 2018.4

Features, Game Development, Computer Graphics & Visualization, Games, Nsight

Nadeem Mohammad, posted Aug 13 2018

Today, NVIDIA announced Nsight Graphics 2018.4, the first public release of GPU Trace.

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DX12 Ray Tracing Tutorials

Game Development, Development Tools & Libraries, Games, ray tracing

Nadeem Mohammad, posted Aug 10 2018

Real-time ray tracing represents a new milestone in gaming graphics. Game developers have relied on rasterization techniques which looked very, very good.

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RTX Coffee Break: Reference In-Engine Path Tracer (6:22 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 21 2018

A new video tutorial explains why it’s important to have a path tracer in your rendering engine, and detail how the Optix 5.0 AI Denoiser can improve the quality of a rendered image.

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RTX Coffee Break: Ray Traced Reflections and Denoising (9:52 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 17 2018

Reproducing accurate reflections has always been a big challenge in game development. Artists and engineers traditionally needed to apply a complex set of connected solutions – and even then, the results can be jarring.

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RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 13 2018

SSAO (Screen Space Ambient Occlusion) is popular, but a limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples.

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Ansel Coffee Break: What is NVIDIA Ansel? (5:20 minutes)

Game Development, Ansel, Computer Graphics & Visualization, Development Tools & Libraries, Games

Nadeem Mohammad, posted Jul 03 2018

Learn how CD Projekt Red integrated 150 lines of code, and wound up with more than 2 million Ansel photos of The Witcher III: Wild Hunt published! In this video, we explain the value of Ansel, and describes the product’s benefits to players.

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AI Learns to Play Dota 2 with Human Precision

Artificial Intelligence, Computer Vision & Machine Vision, Games, Image Processing, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jun 25 2018

Developers from the California-based non-profit OpenAI announced today that their five deep learning neural networks they call “OpenAI Five” beat amateur human teams at the popular battle arena game Dota 2.

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