Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine

Design & Visualization, Game Development, Virtual Reality, Design and Visualization, DirectX 12, DXR, Featured, ray tracing, RTX, VR, Vulkan

Nadeem Mohammad, posted Oct 29 2018

RTX is NVIDIA’s new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing and deep learning. It has already been adopted in a number of games and engines.

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Video Series: Practical Real-Time Ray Tracing With RTX

Design & Visualization, Game Development, Design and Visualization, DirectX 12, DXR, ray tracing, RTX, Turing, video, Vulkan

Nadeem Mohammad, posted Oct 23 2018

RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl Lefrancois and Pascal Gautron help you get started with real-time ray tracing.

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NVIDIA collaborates with Microsoft to bring DX12 development and debugging to the next level

DirectX 12, GameWorks, PIX

Oleg Kuznetsov, posted Dec 15 2017

Here at NVIDIA, we focus on the best experience for our customers and powerful tools that empower developers to produce high quality software faster and easier are one of the key parts of a great developer experience.

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Microsoft PIX Adds NVIDIA GPU Counters

GameWorks, DirectX 12

David Coombes, posted Mar 28 2017

Microsoft PIX now supports NVIDIA hardware performance counters.

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NVIDIA FleX 1.1.0 released

GameWorks, FleX, DirectX 12

David Coombes, posted Mar 01 2017

We are pleased to announce the release of FleX 1.1.0, available immediately to all registered NVIDIA developers. FleX 1.1.0 adds support for Direct3D 11/12.

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Explicit Multi-GPU with DirectX 12 – Frame Pipelining, a New Alternative

DirectX 12, GameWorks Expert Developer, GameWorks

Juha Sjoholm, posted Feb 28 2017

This is the second part of the blog post about explicit multi-GPU programming with DirectX 12. In this part, I’ll describe frame pipelining - a new way for utilizing multiple GPUs that was not possible before DirectX 12.

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Explicit Multi-GPU with DirectX 12 – Control, Freedom, New Possibilities

DirectX 12, GameWorks Expert Developer, GameWorks

Juha Sjoholm, posted Feb 28 2017

This blog post is about explicit multi-GPU programming that became possible with the introduction of the DirectX 12 API. In previous versions of DirectX, the driver had to manage multiple SLI GPUs.

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Microsoft PIX for Windows (beta) now available

GameWorks, DirectX 12

David Coombes, posted Jan 20 2017

PIX, the legendary performance tuning tool used by Xbox developers is now available for Windows developers using DirectX12.

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Final release of Nsight Visual Studio Edition 5.0 now available for download!

Nsight Visual Studio Edition, GameWorks, Developer Tools, DirectX 12

Eric Foo, posted Oct 30 2015

The final release of NVIDIA Nsight™ Visual Studio Edition 5.0 is now available for download in the NVIDIA GameWorks Registered Developer Program.

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