AI Helps Generate Interactive Demo of Salvador Dali

AI / Deep Learning, Graphics / Simulation, Computer Vision & Machine Vision, Image Processing, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted May 30 2019

To help create a unique experience for museum attendees, the Salvador Dali Museum in St Petersburg, Florida has just developed a deep learning-based version of Dali himself

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From Rasterization to Full Real-Time Path Tracing: The Evolution of Graphical Rendering Techniques

Graphics / Simulation, Game Development

Nadeem Mohammad, posted May 28 2019

Video game artists have become highly capable at pushing the limits of rasterization, but it remains a complicated, time-consuming process

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NVIDIA Announces Nsight Graphics 2019.3!

Graphics / Simulation, Development Tools & Libraries, Game Development, Nsight, Virtual Reality

Nadeem Mohammad, posted May 28 2019

GPU Trace has been revamped with a new analysis mode, the Configurable Range Profiler is now the default view in the profiling activity, and the Acceleration Structure Viewer can now export acceleration structures for standalone viewing

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Using PhysX for Vehicle Simulations in Games

Autonomous Vehicles, Graphics / Simulation, Automotive, Development Tools & Libraries, physics, Simulation

Nadeem Mohammad, posted May 28 2019

Learn how NVIDIA PhysX 4.1 is now being used for self-driving car training.

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Understanding the Need for Adaptive Temporal Antialiasing (ATAA)

Graphics / Simulation, Game Development

Nadeem Mohammad, posted May 21 2019

The next generation of antialiasing is called ATAA, which stands for “Adaptive Temporal Antialiasing”

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Working With Ray Traced Water Caustics in DXR

Graphics / Simulation, Game Development, ray tracing

Nadeem Mohammad, posted May 16 2019

NVIDIA’s Holger Gruen enjoys snorkeling, a useful past-time when your day job includes figuring out how to help game developers get the most out of ray-traced water caustics in DXR

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Global Illumination in Metro Exodus: An Artist’s Point of View

Graphics / Simulation, Game Development, ray tracing

Nadeem Mohammad, posted May 14 2019

Why is real-time raytracing the future of lighting in game development? Because it allows artists to create more realistic visuals while simplifying the content preparation process

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