NVIDIA Announces Nsight Graphics 2019.4!

Graphics / Simulation, Computer Graphics & Visualization, Nsight

Nadeem Mohammad, posted Jul 29 2019

NVIDIA announces Nsight Graphics 2019.4!

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New Open Source GPU-Accelerated Atari Emulator for Reinforcement Learning Now Available

AI / Deep Learning, Graphics / Simulation, Computer Graphics & Visualization, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jul 25 2019

To help accelerate the development and testing of new deep reinforcement learning algorithms, NVIDIA researchers have just published a new research paper and corresponding code that introduces an open source CUDA-based Learning Environment (CuLE)

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NVIDIA Kicks Off SIGGRAPH with Talk Series on Deep Learning

AI / Deep Learning, Graphics / Simulation, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jul 19 2019

SIGGRAPH 2019 gets off to a great start next Sunday (July 28th), as NVIDIA hosts a series of talks about deep learning for content creation and real-time rendering.

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First Deep Learning-Based 3D Simulation of the Universe

AI / Deep Learning, Features, Graphics / Simulation

Nadeem Mohammad, posted Jun 30 2019

To attain a better understanding of the cosmos, researchers have successfully developed the first deep learning-based 3D simulation of the universe.

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Using Mesh Shading to Optimize Your Rasterization Pipeline

Graphics / Simulation, Game Development

Nadeem Mohammad, posted Jun 19 2019

At GDC 2019, NVIDIA’s Manuel Kraemer took to the stage to discuss the practical implementation of “in-pipe” GPU culling and level of detail algorithms with Turing’s new mesh shading technology.

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Ray Tracing in 4A’s Metro Exodus and Remedy’s Control

Graphics / Simulation, Game Development, ray tracing

Nadeem Mohammad, posted Jun 17 2019

At GDC 2019, NVIDIA’s Martin Stich walked attendees through ray tracing in 4A’s Metro: Exodus (available now) and Remedy’s Control (coming later in 2019) on PC.

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NVIDIA VULKAN Top 3: JUNE 2019

Graphics / Simulation, Game Development, ray tracing

Nadeem Mohammad, posted Jun 13 2019

Every month, we’ll be delivering three interesting stories coming from the world of Vulkan Development

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Catching up with Unreal Engine about the Unreal E3 Awards 2019

Graphics / Simulation, Computer Graphics & Visualization, Game Development

Nadeem Mohammad, posted Jun 12 2019

Every year, Unreal Engine celebrates the hard work of its development community with the Unreal E3 Awards. With E3 in full swing, we reached out to Unreal Engine to see how the nominating process was going

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Real Time Path-Tracing and Denoising in Quake II RTX

Graphics / Simulation, Game Development

Nadeem Mohammad, posted Jun 10 2019

Q2VKPT - short for “Quake II Vulkan Path Tracing” - was a research project led by Christoph Schied, an engineer eager to bend the possibility space of computer graphics

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What is Limiting Your Rendering Performance? Using ‘Nsight Graphics: GPU Trace’ and the Peak-Performance-Percentage Method

Graphics / Simulation, Computer Graphics & Visualization, Game Development, Nsight

Nadeem Mohammad, posted Jun 04 2019

Game development is complicated, and even the most mature pipelines can hit snags that will bring performance to a crawl.

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