Massively Parallel Path Space Filtering in Game Development

Graphics / Simulation, Computer Graphics & Visualization, Game Development

Nadeem Mohammad, posted Oct 14 2019

At SIGGRAPH 2019, NVIDIA explained how to harness massively parallel path space filtering in order to achieve high quality real-time ray traced global illumination in games.

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OptiX: A New Look for GPU Ray Tracing in Film and Design

Graphics / Simulation, Computer Graphics & Visualization, conference, ray tracing

Nadeem Mohammad, posted Oct 14 2019

In this talk, Steven Parker, Vice President of Professional Graphics at NVIDIA walks his audience through the history of ray tracing at NVIDIA, starting in 2008 when he joined the company.

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NVIDIA announces Nsight Systems 2019.5

Graphics / Simulation, HPC, Computer Graphics & Visualization, Nsight

Nadeem Mohammad, posted Sep 16 2019

NVIDIA Nsight Systems 2019.5 is now available for download.

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Geometry Reinvented with Mesh Shading

Graphics / Simulation, Computer Graphics & Visualization

Nadeem Mohammad, posted Sep 16 2019

During SIGGRAPH 2019, NVIDIA presented a talk entitled “Applications of Mesh Shading with DX12,” which explained how developers could take complete control over geometry processing

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NVIDIA Announces Nsight Graphics 2019.5

Graphics / Simulation, Computer Graphics & Visualization, Nsight

Nadeem Mohammad, posted Sep 16 2019

NVIDIA launched Nsight Graphics 2019.5 with improved performance and resolved bug fixes to enhance the quality of the developer’s profiling and debugging experienc

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AAA Ray Tracing as a Solo Artist

Graphics / Simulation, Computer Graphics & Visualization, ray tracing

Nadeem Mohammad, posted Sep 06 2019

How Christian Hecht Single-Handedly Built DXR Spotlight Demo “Attack From Outer Space” in One Month

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Ray Tracing Tips: Optimizing the Performance of Path Roughness and Clearcoat BDRF in UE4

Graphics / Simulation, Computer Graphics & Visualization, ray tracing

Nadeem Mohammad, posted Sep 05 2019

At SIGGRAPH2019, NVIDIA Engineers helped the development community get up-to-speed on the newest graphics techniques during an advanced real-time ray tracing tutorial.

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Get Improved Real-Time Ray Tracing Results with Unreal Engine 4.23, Available Now

Graphics / Simulation, Computer Graphics & Visualization

Nadeem Mohammad, posted Sep 04 2019

Unreal Engine’s real-time ray tracing features have continued to evolve, culminating in today’s release of UE4.23.

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Researchers at VideoGorillas Use AI to Remaster Archived Content to 4K Resolution and Above

AI / Deep Learning, Graphics / Simulation, CUDA, cuDNN, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Aug 23 2019

To meet the growing pace of innovation, one company is developing a new AI-enhanced solution to exceed visual expectations at lower costs.

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New NVIDIA Path Tracing Breakthrough Interactively Renders 7,000 Dynamic Lights

Features, Graphics / Simulation, Computer Graphics & Visualization, Featured, Media & Entertainment, NVIDIA Research, RTX

Nadeem Mohammad, posted Aug 12 2019

Learn how NVIDIA researchers stretched the capabilities of real-time path tracing to highly complex scenes with thousands of dynamic light sources

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