Behind the scenes of Kingsoft Seasun’s JX3 Online

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, RTX

Nadeem Mohammad, posted Dec 04 2019

At GTC CHINA - Henrik Li from NVIDIA, and Ming Dong from Kingsoft, will explain how JX3 Online, Kingsoft Seasun's newest game, is using ray tracing.

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Sharing Physically Based Materials between Renderers with MDL

Graphics / Simulation, Computer Graphics & Visualization, RTX

Nadeem Mohammad, posted Dec 03 2019

At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology developed to define physically based materials for rendering solutions.

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Behind the scenes of Opus Visual’s LP Trailer: How a Small Team Delivered Life-like Visuals With Ray Tracing

Graphics / Simulation, Computer Graphics & Visualization, ray tracing

Nadeem Mohammad, posted Nov 25 2019

Real-time ray tracing allows Opus Visual to capture the look and feel of a real space without sacrificing interaction.

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NVIDIA announces Nsight Systems 2019.6 and Nsight Graphics 2019.6

Graphics / Simulation, HPC, Computer Graphics & Visualization, Nsight

Nadeem Mohammad, posted Nov 19 2019

The Nsight family of tools includes Nsight Systems, Nsight Graphics and Nsight Compute.

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Dyndrite Unveils First GPU-Accelerated Geometry Kernel to tackle Data Explosion in Additive Manufacturing

Graphics / Simulation, Computer Aided Design (CAD), Computer Graphics & Visualization, CUDA

Nadeem Mohammad, posted Nov 15 2019

the team at Dyndrite has developed a new GPU-based platform: Accelerated Computation Engine (ACE), the world’s first GPU-accelerated geometry kernel.

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Improving the Image Quality of Ray Tracing with 240Hz Displays

Graphics / Simulation, ray tracing

Nadeem Mohammad, posted Nov 04 2019

At SIGGRAPH 2019, NVIDIA’s Josef Spjut discussed best practices for real-time ray tracing when the display target is 240 Hz refresh rate monitors.

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How Alden Filion Developed an Award-Winning Ray Traced Game Demo All on His Own

Graphics / Simulation, Top Stories, Computer Graphics & Visualization, ray tracing

Nadeem Mohammad, posted Oct 31 2019

Diode, a DXR Spotlight Contest Winner, shows off what small teams can do with real-time ray tracing.

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SIGGRAPH 2019 Highlight: Finding a Practical Hybrid Anti-Aliasing Algorithm

Graphics / Simulation, conference, ray tracing

Nadeem Mohammad, posted Oct 31 2019

At SIGGRAPH 2019, Spjut presented a talk sharing his team’s research on improving temporal anti-aliasing with adaptive ray tracing.

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DXR tier 1.1, Mesh Shading and Sampler Feedback Now Available in Windows 10 Insider Preview Builds

Graphics / Simulation, Computer Graphics & Visualization, ray tracing

Nadeem Mohammad, posted Oct 28 2019

Microsoft announced a suite of new graphics features, now available in Windows 10 Insider Preview Builds (20H1) through the Windows Insider Program.

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Quadro Driver Release 440 Now Available

Graphics / Simulation, Computer Graphics & Visualization, Development Tools & Libraries, RTX

Nadeem Mohammad, posted Oct 22 2019

NVIDIA Quadro Driver Release 440 is the latest driver from NVIDIA Quadro’s Optimal Driver for Enterprise (ODE) branches.

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