NVIDIA at GDC 2020

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development

Nadeem Mohammad, posted Feb 19 2020

Come join NVIDIA at GDC 2020 in San Francisco from Monday, March 16 to Friday, March 20 to see all the latest breakthroughs in gaming—and beyond.

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Using AI-Based Emulators to Speed Up Simulations by Billions of Times

AI / Deep Learning, Graphics / Simulation, HPC, Featured, Machine Learning & Artificial Intelligence, Simulation

Nadeem Mohammad, posted Feb 19 2020

To simulate how subatomic particles interact, or how haze affects climate, scientists from Stanford University and the University of Oxford developed a deep learning-based method that can speed up simulations by billions of times.

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NVIDIA Announces Nsight Graphics 2020.1

Graphics / Simulation, Computer Graphics & Visualization, Featured, Nsight

Nadeem Mohammad, posted Jan 23 2020

Nsight Graphics 2020.1 is now available for download. We have added a number of feature enhancements that improve developer workflow.

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Ray Tracing Essentials Part 1: Basics of Ray Tracing

Graphics / Simulation, Computer Graphics & Visualization, Featured

Nadeem Mohammad, posted Jan 18 2020

Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines.

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Announcing NVIDIA PhysX SDK 5.0

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development

Nadeem Mohammad, posted Jan 18 2020

Available soon in 2020, we’ll be introducing support for a unified constrained particle simulation framework.

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Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics

Graphics / Simulation, Featured, Image Processing, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jan 18 2020

This story is a guest post from researchers at the Max Planck Institute for Intelligent Systems. In this article, the researchers describe a new method for dense 4D reconstruction from images or sparse point clouds.

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Developer Blog: VRSS Boosts Image Quality in VR Without Writing a Single Line of Code

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development

Nadeem Mohammad, posted Jan 18 2020

Submit your VR Game and Pro VR Apps to Boost Image Quality up to 8x without writing a single line of code.

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Developers Show Off Amazing Real-Time Ray-Traced Projects in New DXR Spotlight Contest

Graphics / Simulation, Game Development

Nadeem Mohammad, posted Dec 19 2019

The winners of the latest DXR Spotlight contest have been selected.

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Nsight Aftermath SDK 2019.1 Launching Today

Graphics / Simulation, Development Tools & Libraries, Game Development

Nadeem Mohammad, posted Dec 18 2019

Nsight Aftermath SDK 2019.1 launches today as a standalone product, and includes samples for the first time.

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Behind the scenes of Tencent’s SYNCED: OFF-PLANET

Graphics / Simulation, Game Development, GTC, ray tracing

Nadeem Mohammad, posted Dec 10 2019

Tencent’s NEXT Studios is focused on delivering game experiences that take advantage of the most advanced graphics technology on the market

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