GTC Digital: Graphics / Simulation Presentations, Demos, and Posters

Graphics / Simulation, Computational Fluid Dynamics (CFD), Computer Graphics & Visualization, Featured, Media & Entertainment, Virtual Reality

Nadeem Mohammad, posted Mar 25 2020

Explore how the latest advances in AI, virtual and augmented reality, real-time ray tracing, graphics virtualization, and mobile edge computing drive faster performance, improve project outcomes, and revolutionize workflows.

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DLSS 2.0: A Big Leap in AI Rendering

AI / Deep Learning, Graphics / Simulation, Featured, Game Development, Machine Learning & Artificial Intelligence, RTX

Nadeem Mohammad, posted Mar 22 2020

Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology that uses the power of deep learning and AI to boost frame rates while generating beautiful, sharp images for your games.

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Announcing the NVIDIA Texture Tools Exporter 2020.1

Graphics / Simulation, Computer Graphics & Visualization, Development Tools & Libraries, Featured

Nadeem Mohammad, posted Mar 22 2020

We’re releasing the free NVIDIA Texture Tools Exporter, the new version of our DDS texture compression tool, available both as a standalone application and as a plugin for Adobe Photoshop.

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RTX Global Illumination SDK Now Available

Graphics / Simulation, Development Tools & Libraries, Featured, RTX

Nadeem Mohammad, posted Mar 22 2020

The RTX Global Illumination (RTXGI) SDK is now available.

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NVIDIA Announces Nsight Graphics 2020.2

Graphics / Simulation, Computer Graphics & Visualization, Featured, Nsight

Nadeem Mohammad, posted Mar 22 2020

Nsight Graphics 2020.2 is now available for download.

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Developer Blog: Bringing HLSL Ray Tracing to Vulkan

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development, ray tracing

Nadeem Mohammad, posted Mar 11 2020

Many developers port content from DirectX to Vulkan to take advantage of broader market reach. However, porting a title requires porting both the API calls (to Vulkan) and the shaders (to SPIR-V).

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Ray Tracing Essentials Part 4: The Ray Tracing Pipeline

Graphics / Simulation, Featured, ray tracing

Nadeem Mohammad, posted Mar 10 2020

In the fourth installment of our 'Ray Tracing Essentials' video series, NVIDIA’s Eric Haines runs through the ray tracing pipeline, including the five types of ray tracing shaders, and how they fit together.

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Ray Tracing Essentials Part 3: Ray Tracing Hardware

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, RTX

Nadeem Mohammad, posted Mar 04 2020

In the third installment of our 'Ray Tracing Essentials' video series, NVIDIA's Eric Haines touches on the decades-long history of ray tracing hardware and explains modern acceleration techniques.

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Ray Tracing Essentials Part 2: Rasterization versus Ray Tracing

Graphics / Simulation, Computer Graphics & Visualization, Featured, NVIDIA Research, ray tracing

Nadeem Mohammad, posted Feb 27 2020

In the second installment of our ‘Ray Tracing Essentials’ video series, NVIDIA’s Eric Haines, editor of Ray Tracing Gems, explains the key differences between rasterization and ray tracing.

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Isaac Sim 2020.1 Preview

Autonomous Machines, Graphics / Simulation, Autonomous, Computer Graphics & Visualization, Featured, Machine Learning & Artificial Intelligence, Robotics

Nadeem Mohammad, posted Feb 19 2020

Today NVIDIA’s SimTech team is very excited to offer a preview of our next-generation Isaac Sim built on top of Omniverse Kit, an application and set of tools that harness the power of the NVIDIA Omniverse platform for collaborative simulation workfl

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