Using Real-Time Ray Tracing in the Production of Fortnite Game Trailers

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi

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Ray Tracing Essentials Part 7: Denoising for Ray Tracing

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, webinar

Nadeem Mohammad, posted May 04 2020

This post is about the seventh and final video in this series, Denoising for Ray Tracing.

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DirectX 12 Ultimate Preview Driver Enables DXR 1.1, Mesh Shaders, Variable Rate Shading, and More

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted Apr 30 2020

To get the most out of DirectX 12 Ultimate, we’ve provided early public access to the NVIDIA DirectX Ultimate Developer Preview Driver [450.82] on our DirextX developer page, for both NVIDIA GeForce and NVIDIA Quadro.

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Ray Tracing Essentials Part 6: The Rendering Equation

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted Apr 22 2020

This post is about the sixth video in this series, the rendering equation. Arguably the most important equation in realistic computer graphics is The Rendering Equation. In this talk we show this equation and explain each term.

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GTC Digital: Crafting a Real-Time Path-Tracer for Minecraft RTX

Graphics / Simulation, Computer Graphics & Visualization, Featured, GTC, RTX

Nadeem Mohammad, posted Apr 22 2020

At GTC Digital, NVIDIA engineers, in collaboration with Microsoft, revealed how they crafted a real-time path tracer in Minecraft with NVIDIA RTX technology.

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GPU-Accelerated Molecular Dynamics Applications Help Fight COVID-19

Graphics / Simulation, HPC, Cloud, Cluster/Supercomputing, COVID, Featured, Healthcare & Life Sciences, NGC

Nadeem Mohammad, posted Apr 20 2020

Applications like AMBER, GROMACS, NAMD, and LAMMPS are some of the popular molecular dynamics simulation applications that leverage Newton’s laws to evaluate molecular motion at the atomic level.

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Ray Tracing Essentials Part 5: Ray Tracing Effects

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, webinar

Nadeem Mohammad, posted Apr 15 2020

Because ray tracing’s operations closely simulate the way light propagates through a scene, it can be used to produce a wide range of effects.

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NVIDIA AR SDK, Available Now, Brings AI to Live Streaming

AI / Deep Learning, Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Apr 08 2020

The NVIDIA AR SDK opens up creative new options for live streaming, video conferencing, and gameplay. The SDK lets developers detect a face or the face landmarks, and obtain a 3D mesh of the face through a regular webcam.

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GTC Digital: Capturing the Reality of Space with RTX in ‘Deliver Us the Moon’

Graphics / Simulation, Featured, Game Development, GTC

Nadeem Mohammad, posted Apr 06 2020

At GTC Digital KeokeN describes the company’s experience using ray tracing to enable new graphical realism in Deliver Us The Moon, with UE4 and NVIDIA’s RTX technology.

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GTC Digital Demo: “Blender Cycles: RTX On” Highlights New AI Features

Graphics / Simulation, Computer Graphics & Visualization, Featured, GTC, Media & Entertainment, RTX

Nadeem Mohammad, posted Mar 31 2020

Blender Cycles, an open-source production renderer, is now super-charged with the latest generation of NVIDIA RTX GPUs.

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