We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi
To get the most out of DirectX 12 Ultimate, we’ve provided early public access to the NVIDIA DirectX Ultimate Developer Preview Driver [450.82] on our DirextX developer page, for both NVIDIA GeForce and NVIDIA Quadro.
This post is about the sixth video in this series, the rendering equation. Arguably the most important equation in realistic computer graphics is The Rendering Equation. In this talk we show this equation and explain each term.
The NVIDIA AR SDK opens up creative new options for live streaming, video conferencing, and gameplay. The SDK lets developers detect a face or the face landmarks, and obtain a 3D mesh of the face through a regular webcam.