NVIDIA IndeX Now Available on Google Cloud

Data Science, Graphics / Simulation, Cloud, Computer Graphics & Visualization, Data Visualization, Featured

Nadeem Mohammad, posted May 21 2020

NVIDIA IndeX is now available on the Google Cloud Marketplace. With the IndeX SDK, scientists and researchers can visualize, interact with, and modify massive data sets, and also navigate to the most pertinent parts of the data — all in real time.

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NVIDIA Omniverse Available for Early Access Customers

Graphics / Simulation, Computer Graphics & Visualization, Featured, RTX, Simulation

Nadeem Mohammad, posted May 15 2020

NVIDIA Omniverse, a computer graphics and simulation platform that enables artists to collaborate seamlessly in real time, is now available for early access customers in the architecture, engineering and construction (AEC) market.

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NVIDIA CloudXR 1.0 SDK Now Available

Graphics / Simulation, Computer Graphics & Visualization, Featured, Virtual Reality

Nadeem Mohammad, posted May 14 2020

NVIDIA announced CloudXR 1.0 software development kit, which enables streaming augmented reality, mixed reality and virtual reality content over 5G, Wi-Fi and other high-performance networks.

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Rendering Millions of Dynamic Lights in Real-Time

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted May 14 2020

Today NVIDIA is releasing the ACM SIGGRAPH 2020 research paper showing how to render dynamic direct lighting and shadows from millions of area lights in real-time. This was previously impossible.

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Getting Started with Real-Time Ray Tracing and DLSS in Unreal Engine 4

Graphics / Simulation, ray tracing

Nadeem Mohammad, posted May 08 2020

The RTX Developer User Guide is a living knowledge document that details all the latest improvements and optimizations to ray tracing in Unreal Engine 4 (UE4).

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The DXR Spotlight contest is back!

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We’re bringing back the DXR Spotlight contest for 2020. Last year’s contest was a tremendous success, garnering dozens of entrants and positive press throughout the game and content creation community.

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Unreal Engine 4.25 Released, Ray Tracing Features Now Ready for Production

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

All Unreal Engine developers can now produce sophisticated lighting simulations in their applications. With the release of update 4.25, the engine’s robust ray-tracing features have come out of beta, and are ready for production.

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