NVIDIA Omniverse Available for Early Access Customers

Graphics / Simulation, Computer Graphics & Visualization, Featured, RTX, Simulation

Nadeem Mohammad, posted May 15 2020

NVIDIA Omniverse, a computer graphics and simulation platform that enables artists to collaborate seamlessly in real time, is now available for early access customers in the architecture, engineering and construction (AEC) market.

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GTC Digital: Crafting a Real-Time Path-Tracer for Minecraft RTX

Graphics / Simulation, Computer Graphics & Visualization, Featured, GTC, RTX

Nadeem Mohammad, posted Apr 22 2020

At GTC Digital, NVIDIA engineers, in collaboration with Microsoft, revealed how they crafted a real-time path tracer in Minecraft with NVIDIA RTX technology.

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GTC Digital Demo: “Blender Cycles: RTX On” Highlights New AI Features

Graphics / Simulation, Computer Graphics & Visualization, Featured, GTC, Media & Entertainment, RTX

Nadeem Mohammad, posted Mar 31 2020

Blender Cycles, an open-source production renderer, is now super-charged with the latest generation of NVIDIA RTX GPUs.

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Developer Blog: Accelerating WinML and NVIDIA Tensor Cores

AI / Deep Learning, Featured, Machine Learning & Artificial Intelligence, RTX

Nadeem Mohammad, posted Mar 31 2020

Every year, clever researchers introduce ever more complex and interesting deep learning models to the world.

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DLSS 2.0: A Big Leap in AI Rendering

AI / Deep Learning, Graphics / Simulation, Featured, Game Development, Machine Learning & Artificial Intelligence, RTX

Nadeem Mohammad, posted Mar 22 2020

Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology that uses the power of deep learning and AI to boost frame rates while generating beautiful, sharp images for your games.

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RTX Global Illumination SDK Now Available

Graphics / Simulation, Development Tools & Libraries, Featured, RTX

Nadeem Mohammad, posted Mar 22 2020

The RTX Global Illumination (RTXGI) SDK is now available.

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Ray Tracing Essentials Part 3: Ray Tracing Hardware

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, RTX

Nadeem Mohammad, posted Mar 04 2020

In the third installment of our 'Ray Tracing Essentials' video series, NVIDIA's Eric Haines touches on the decades-long history of ray tracing hardware and explains modern acceleration techniques.

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Behind the scenes of Kingsoft Seasun’s JX3 Online

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, RTX

Nadeem Mohammad, posted Dec 04 2019

At GTC CHINA - Henrik Li from NVIDIA, and Ming Dong from Kingsoft, will explain how JX3 Online, Kingsoft Seasun's newest game, is using ray tracing.

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Sharing Physically Based Materials between Renderers with MDL

Graphics / Simulation, Computer Graphics & Visualization, RTX

Nadeem Mohammad, posted Dec 03 2019

At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology developed to define physically based materials for rendering solutions.

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