SIGGRAPH 2020: Ray Tracing in Unreal Engine 4

Richard Cowgill, NVIDIA | Hyun Soo Park,
SIGGRAPH 2020
Learn more about ray tracing in Unreal Engine 4 during this session led by Stay in the Light creator and RTX Unreal evangelist Richard Cowgill. Understand how to get great results with real-time ray-traced reflections, global illumination, shadows and more as well as see upcoming ray tracing features in UE4.