Jonathan Granskog, NVIDIA | Fabrice Rousselle, NVIDIA | Marios Papas, NVIDIA | Jan Novák, NVIDIA
We present a technique for adaptively partitioning neural scene representations. Our method disentangles lighting, material, and geometric information yielding a scene representation that preserves the orthogonality of these components, improves interpretability of the model, and allows compositing new scenes by mixing components of existing ones.