RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes)
SSAO (Screen Space Ambient Occlusion) is popular, but a limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples. Five Things to Remember: SSAO is a less-than-ideal process: it darkens the corners and edges in a scene, and leaves a dark
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