NVIDIA GameWorks Research
Our research team is working on leading edge visual effects and has published several papers at Siggraph, GTC and other conferences. The research topics span a wide range of technologies including large scale fluid simulations, strain based dynamics, unified particle physics, voxel based global illumination, and real time multi-layered clothing simulation.
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N. Chentanez, M. Müller, M. Macklin, T.Y. Kim, Fast Grid-Free Surface Tracking, ACM Transactions on Graphics (SIGGRAPH 2015), 34(4), (PDF)
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M. Müller, N. Chentanez, T.Y. Kim, M. Macklin, Air Meshes for Robust Collision Handling, ACM Transactions on Graphics (SIGGRAPH 2015), 34(4), (PDF) (video)
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J. Bender, M. Müller, M. Macklin, Position-Based Simulation Methods in Computer Graphics, EUROGRAPHICS Tutorial Notes, 2015, Zürich, May 4-8, (PDF)
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M. Müller, N. Chentanez, T.Y. Kim, M. Macklin Strain Based Dynamics, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2014, Copenhagen, July 21-23, 2014, (PDF)
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N. Chentanez, M. Müller, T.Y. Kim, Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of Large Scale Liquid Phenomena, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2014, Copenhagen, July 21-23, 2014, (PDF)
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M. Macklin, M. Müller, N. Chentanez, T.Y. Kim, Unified Particle Physics for Real-Time Applications, ACM Transactions on Graphics (SIGGRAPH 2014), 33(4), (PDF), (project page)
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J. Bender, M. Müller, M. A. Otaduy, M. Teschner, M. Macklin, A Survey on Position-Based Simulation Methods in Computer Graphics, Computer Graphics Forum, 2014, (PDF)
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M. Macklin, M. Müller, Position Based Fluids, ACM Transactions on Graphics (SIGGRAPH 2013), 32(4), (PDF), (video)
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M. Müller, N. Chentanez, T.Y. Kim, Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions, ACM Transactions on Graphics (SIGGRAPH 2013), 32(4), (PDF), (video)
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J. Bender, M. Müller, M. A. Otaduy, M. Teschner, Position-based Methods for the Simulation of Solid Objects in Computer Graphics, in EUROGRAPHICS 2013 State of the Art Report, Girona, Spain, May 6-10 2013, (PDF), (BibTex)
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M. Müller, T.Y. Kim, N. Chentanez, Fast Simulation of Inextensible Hair and Fur, in Proceedings of Virtual Reality Interactions and Physical Simulations (VRIPhys) Darmstadt, Germany, December 6-7 2012, (PDF), (video)
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N. Chentanez, M. Müller, Mass-Conserving Eulerian Liquid Simulation, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2012, Lausanne, Switzerland, July 29-31, 2012 (PDF) (video)
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T. Y. Kim, N. Chentanez, M. Müller, Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2012, Lausanne, Switzerland, July 29-31, 2012 (PDF) (video)
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B. Solenthaler, P. Bucher, N. Chentanez, M. Müller, M.Gross, SPH Based Shallow Water Simulation, Proceedings of Virtual Reality Interactions and Physical Simulations (VRIPhys), pp 39-46, Lyon, France, December 5-6 2011, best paper award, (PDF), (video), (BibTex)
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M. Müller, N. Chentanez, Adding Physics to Animated Characters with Oriented Particles, Proceedings of Virtual Reality Interactions and Physical Simulations (VRIPhys), pp 83-91, Lyon, France, December 5-6 2011 (PDF), (BibTex) (slides)
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N. Chentanez, M. Müller, A Fluid Pressure Solver Handling Separating Solid Boundary Conditions, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2011 (PDF), (video) (best rated paper) (slides)
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M. Müller, N. Chentanez, Solid Simulation with Oriented Particles, ACM Transactions on Graphics (SIGGRAPH 2011), 30(4), pp 92:1-92:10 (PDF), (video) (ff video) (slides)(BibTex)
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N. Chentanez, M. Müller, Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid, ACM Transactions on Graphics (SIGGRAPH 2011), 30(4), pp 82:1-82:10 (PDF), (video) (slides) (BibTex)
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M. Müller, N. Chentanez, Wrinkle Meshes, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2010 (PDF), (video) (BibTex)
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N. Chentanez, M. Müller, Real-Time Simulation of Large Bodies of Water with Small Scale Details, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2010 (PDF), (video) (BibTex)
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M. Müller, Fast and Robust Tracking of Fluid Surfaces, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2009 (PDF), (video)(BibTex)
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M. Müller, Hierarchical Position Based Dynamics, Proceedings of Virtual Reality Interactions and Physical Simulations (VRIPhys2008), Grenoble, November 13-14 2008 (PDF), (video)