NVIDIA GameWorks Research
Our research team is working on leading edge visual effects and has published several papers at Siggraph, GTC and other conferences. The research topics span a wide range of technologies including large scale fluid simulations, strain based dynamics, unified particle physics, voxel based global illumination, and real time multi-layered clothing simulation.
N. Chentanez, M. Müller, M. Macklin, T.Y. Kim, Fast Grid-Free Surface Tracking, ACM Transactions on Graphics (SIGGRAPH 2015), 34(4), (PDF)
M. Müller, N. Chentanez, T.Y. Kim, M. Macklin, Air Meshes for Robust Collision Handling, ACM Transactions on Graphics (SIGGRAPH 2015), 34(4), (PDF) (video)
J. Bender, M. Müller, M. Macklin, Position-Based Simulation Methods in Computer Graphics, EUROGRAPHICS Tutorial Notes, 2015, Zürich, May 4-8, (PDF)
M. Müller, N. Chentanez, T.Y. Kim, M. Macklin Strain Based Dynamics, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2014, Copenhagen, July 21-23, 2014, (PDF)
N. Chentanez, M. Müller, T.Y. Kim, Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of Large Scale Liquid Phenomena, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2014, Copenhagen, July 21-23, 2014, (PDF)
M. Macklin, M. Müller, N. Chentanez, T.Y. Kim, Unified Particle Physics for Real-Time Applications, ACM Transactions on Graphics (SIGGRAPH 2014), 33(4), (PDF), (project page)
J. Bender, M. Müller, M. A. Otaduy, M. Teschner, M. Macklin, A Survey on Position-Based Simulation Methods in Computer Graphics, Computer Graphics Forum, 2014, (PDF)
M. Macklin, M. Müller, Position Based Fluids, ACM Transactions on Graphics (SIGGRAPH 2013), 32(4), (PDF), (video)
M. Müller, N. Chentanez, T.Y. Kim, Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions, ACM Transactions on Graphics (SIGGRAPH 2013), 32(4), (PDF), (video)
J. Bender, M. Müller, M. A. Otaduy, M. Teschner, Position-based Methods for the Simulation of Solid Objects in Computer Graphics, in EUROGRAPHICS 2013 State of the Art Report, Girona, Spain, May 6-10 2013, (PDF), (BibTex)
M. Müller, T.Y. Kim, N. Chentanez, Fast Simulation of Inextensible Hair and Fur, in Proceedings of Virtual Reality Interactions and Physical Simulations (VRIPhys) Darmstadt, Germany, December 6-7 2012, (PDF), (video)
N. Chentanez, M. Müller, Mass-Conserving Eulerian Liquid Simulation, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2012, Lausanne, Switzerland, July 29-31, 2012 (PDF) (video)
T. Y. Kim, N. Chentanez, M. Müller, Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2012, Lausanne, Switzerland, July 29-31, 2012 (PDF) (video)
B. Solenthaler, P. Bucher, N. Chentanez, M. Müller, M.Gross, SPH Based Shallow Water Simulation, Proceedings of Virtual Reality Interactions and Physical Simulations (VRIPhys), pp 39-46, Lyon, France, December 5-6 2011, best paper award, (PDF), (video), (BibTex)
M. Müller, N. Chentanez, Adding Physics to Animated Characters with Oriented Particles, Proceedings of Virtual Reality Interactions and Physical Simulations (VRIPhys), pp 83-91, Lyon, France, December 5-6 2011 (PDF), (BibTex) (slides)
N. Chentanez, M. Müller, A Fluid Pressure Solver Handling Separating Solid Boundary Conditions, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2011 (PDF), (video) (best rated paper) (slides)
M. Müller, N. Chentanez, Solid Simulation with Oriented Particles, ACM Transactions on Graphics (SIGGRAPH 2011), 30(4), pp 92:1-92:10 (PDF), (video) (ff video) (slides)(BibTex)
N. Chentanez, M. Müller, Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid, ACM Transactions on Graphics (SIGGRAPH 2011), 30(4), pp 82:1-82:10 (PDF), (video) (slides) (BibTex)
M. Müller, N. Chentanez, Wrinkle Meshes, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2010 (PDF), (video) (BibTex)
N. Chentanez, M. Müller, Real-Time Simulation of Large Bodies of Water with Small Scale Details, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2010 (PDF), (video) (BibTex)
M. Müller, Fast and Robust Tracking of Fluid Surfaces, in Proceedings of ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA), 2009 (PDF), (video)(BibTex)
M. Müller, Hierarchical Position Based Dynamics, Proceedings of Virtual Reality Interactions and Physical Simulations (VRIPhys2008), Grenoble, November 13-14 2008 (PDF), (video)