Presentations from 6800 Leagues Under the Sea

This page lists the presentations from our 6800 Leagues Under the Sea developer event. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that might not be self-explanatory).

For your convenience, we've also created a ZIP file of everything on this page (26.4 MB).

Back to Recent Conference Presentation Index


Session/Talk TitlePDFDescription

Deferred Shading

English

What deferred shading is and how to implement it.

High Dynamic Range Rendering with GeForce 6 Series GPUs

English

All about high dynamic range rendering, including high-quality filtering and post-processing.

Shader Model 3.0, Best Practices

English

How to use new Shader Model 3.0 features effectively.

OpenGL Extensions for GeForce 6 Series GPUs

English

New OpenGL extensions that take advantage of Shader Model 3.0 features, as well as floating point filtering and blending.

NVPerfHUD

English

An overview of the NVPerfHUD real-time performance tuning tool.

FX Composer 1.5

English

New features including DirectX 9.0c support, script execute support, an SDK for plug-ins, and more.

Shadow Considerations

English

Things to keep in mind when implementing shadow algorithms.