Presentations from 6800 Leagues Under the Sea
Presentations from 6800 Leagues Under the Sea
This page lists the presentations from our 6800 Leagues Under the Sea developer event. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that might not be self-explanatory).
For your convenience, we've also created a ZIP file of everything on this page (26.4 MB).
Back to Recent Conference Presentation Index
Session/Talk Title | Description | |
Deferred Shading |
English |
What deferred shading is and how to implement it. |
High Dynamic Range Rendering with GeForce 6 Series GPUs |
English |
All about high dynamic range rendering, including high-quality filtering and post-processing. |
Shader Model 3.0, Best Practices |
English |
How to use new Shader Model 3.0 features effectively. |
OpenGL Extensions for GeForce 6 Series GPUs |
English |
New OpenGL extensions that take advantage of Shader Model 3.0 features, as well as floating point filtering and blending. |
NVPerfHUD |
English |
An overview of the NVPerfHUD real-time performance tuning tool. |
FX Composer 1.5 |
English |
New features including DirectX 9.0c support, script execute support, an SDK for plug-ins, and more. |
Shadow Considerations |
English |
Things to keep in mind when implementing shadow algorithms. |