Autodesk, 3ds Max & Alias
Plug-in for Autodesk 3ds Max enables support for NVIDIA PhysX SDK for artists using Autodesk® 3ds Max®. This is one of the most popular 3D tools for multimedia development. This closely integrated plug-in functionality will be combined with export capability, which enables 3ds Max artists to easily export physics-rich characters and environments into runtime game applications.
With NVIDIA's PhysX Technology plug-in, artists can incorporate software physics effects and hardware-accelerated realism into game action in an intuitive, graphical way - without requiring the intervention of programmers.
3ds Max software is the most popular 3D tool for game development with consistent delivery of high-quality results. As content becomes more complex and workflow and creative management prove more challenging, companies look not only to the market-proven 3ds Max modeling, animation and rendering toolset, but also to Autodesk's commitment to providing solid cost of ownership benefits through engineering advancements, re-investment in R&D, and progressive subscription service advantages.
Artists have created some of the most memorable game characters using SOFTIMAGE and their real-time interactivity will increase by taking advantage of NVIDIA's state-of-the-art physics simulation engine for rigid body dynamics and high-precision actual-shape collision handling.
SOFTIMAGE is a complete 3-D modeling and animation solution for the film, broadcast, post-production and interactive entertainment industries.It is the industry's first 3-D nonlinear production environment providing artists the freedom to make professional computer graphics, 3-D animation, and visual effects - from major motion pictures to CG features and commercials, to video games. Softimage is proud to count amongst its customers: Lionhead Studios, Ubisoft, Capcom, Konami, SONY, Valve, Pandemic, Taito, Sega and Atari.
Plug-in for Autodesk 3ds Max COLLADA
(COLLAborative Design Activity) Plug-in for Autodesk 3ds Max continues its continued support for physics standardization by its contributions to the COLLADA digital asset exchange schema. NVIDIA is helping to define COLLADA physics, providing a standardized way for physics to be implemented into a variety of game development environments using a variety of creative tools.
COLLADA (COLLAborative Design Activity) is supported by major tools vendors such as Alias, Avid and Discreet, as well as other significant third-party tools vendors and 3D graphics board manufacturers. The goal of COLLADA is to establish an open standard digital asset schema for interactive 3D applications. Originally created by Sony Computer Entertainment Inc., COLLADA has earned broad support among game developers.
NVIDIA Technologies is the first company to join Emergent Game Technologies’ partner program. The new partner program puts even more power, choice and creative control in developer’s hands by integrating industry-leading middleware technology in a complete single source development framework.
EMotion FX is a real time next generation Character Animation SDK with PhysX integation and setup tools included. The SDK is designed from the ground up to take full advantage of hardware that allows parallel processing and also includes a code path optimized for single processor hardware.
EMotion FX includes PhysX Ragdoll support and ships with powerful exporters and set up tools that have been used since 2003 for exporting the complex animation requirements and static geometry of games in all genres from MMORPG to Sports titles.
Out of the box EMotion FX includes full body skeletal and facial animation support , real time motion retargeting, inverse kinematics and exporter support for Max and Maya. The product is currently available for PS3, Wii, Xbox360 and PC.
Fork Particle integrates NVIDIA PhysX directly into Fork Particle Studio, an authoring application for particle systems. Advanced physics and collision support from the NVIDIA PhysX platform will aid artists and designers in creating spectacular special effects. Fork Runtime SDK and NVIDIA PhysX integration empowers game developers to simulate computationally intense effects in real-time.
NaturalMotion Ltd is the creator of Dynamic Motion Synthesis (DMS), a break-through in 3D character animation. Based on Oxford University research, Dynamic Motion Synthesis creates high-quality 3D character animation in real time by combining artificial intelligence, biomechanics, and dynamics simulation
Orbaz Technologies is using NVIDIA PhysX for collision simulation for Particle Flow Tools Box#2, a set of operators for Particle Flow for fragmentation/fracturing and dynamic collision simulation in particle systems.
Granny 3D: A complete system for adding 3D geometry and animations into your game quickly and easily.
Granny is a powerful toolkit for building all kinds of interactive 3D applications. It features the most efficient and flexible content exporters, data manipulation, and run-time animation system you'll find anywhere. It was built from the ground up to allow you to decide, on a case by case basis, precisely how Granny should be integrated into your code and art pipeline. It has been licensed by over 2,400 games since its release.
The new 2.5 release shows why ThinkingParticles is the world's most powerful rule based particle system for 3ds max. cebas continues to listen to users and make improvements available – at no charge to users – to an already robust product. ThinkingParticles 2.5 gives users unprecedented value for 3ds Max and VIZ.
Many new options have been added to support the rigid body dynamics features provided in the NVIDIA PhysX engine. ThinkingParticles 2.5 supports the latest PhysX SDK for Rigid Body dynamics and future hardware acceleration on systems enabled by the NVIDIA PhysX Processor.
"The incorporation of NVIDIA PhysX into the ThinkingParticles 2.5 product release is a terrific and natural extension of our leading edge physics software and hardware technology," Said Manju Hegde, CEO at NVIDIA. "Now the power of PhysX will be helping enable true Newtonian physics in one of the film industry's leading special effect tools.
Unity is a Mac OS X based game editor and engine that allows Mac executables, Windows executables, and browser versions to be created in a single action.Unity makes it easy to use the features of NVIDIA PhysX, and developers can automatically make physical effects expand massively in the presence of an NVIDIA PhysX processor. The engine also features extensible graphics, particle effects, highly optimized scripting, skinned character animation and ragdoll effects, all of which integrates smoothly with NVIDIA's technology.
Unreal Engine 3 is a complete game development framework for next-generation consoles and PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.
Unreal® Development Kit is the free version of the award-winning Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, TV shows, films and more. For more information and to download UDK please go to NVIDIA.com.