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Donor:

  • NVIDIA
  • Artist: Nicholas Hull

History:

  • Curated specifically for ORCA, designed for graphics research. This asset is a 4 city-blocks model which is tileable and can be used to create infinite size cities.
  • All content in the asset is original, created by Nicholas Hull, except for the trees and plants, which are the SpeedTree ORCA assets.

License:

Details:

  • City: polygon count Total: 5,903,714; Unique: 471,777
  • Park Grass: polygon count Total: 1,615,992; Unique: 56
  • File formats: FBX and Falcor scene file
  • Download

How to cite use of this asset:

BibTex reference code


  @misc{ORCANVIDIAEmeraldSquare,
   title = {NVIDIA Emerald Square, Open Research Content Archive (ORCA)},
   author = {Nicholas Hull and Nir Benty},
   year = {2017},
   month = {July},
   note = {\small \texttt{http://developer.nvidia.com/orca/nvidia-emerald-square}},
   url = {http://developer.nvidia.com/orca/nvidia-emerald-square }
}