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Donor:

Mike "BEEPLE" Winkelmann

History:

Digital artist Mike Winkelmann created a short film called Zero-Day in 2015. Originally rendered with an offline renderer, each scene in Zero-Day contains a mix of glossy and diffuse materials and is lit by thousands of animated emissive triangles.

NVIDIA researchers demonstrated the first real-time path tracing of scenes from this short film in August 2019. This package contains two scenes from Zero-Day, that have been converted from their original Octane and Cinema4D formats to real-time-compatible formats and material conventions by Kai-Hwa Yao and Kate Anderson.

Thanks to OTOY and Maxon for their generous software donation to make this project possible.

License:

Details:

  • Measure One: 1,372,670 triangles, 10,103 emissive triangles
  • Measure Seven: 1,294,866 triangles, 10,989 emissive triangles
  • File formats: FBX, DDS
  • Download

How to cite use of this asset:

BibTex reference code:


  @misc{ZeroDay,
   title = {Zero-Day, Open Research Content Archive (ORCA)},
   author = {Mike Winkelmann},
   year = {2019},
   month = {November},
   note = {\small \texttt{https://developer.nvidia.com/orca/beeple-zero-day}},
   url = {https://developer.nvidia.com/orca/beeple-zero-day}
}