1. [Home](https://developer.nvidia.com/nsight-graphics)
2. [Get Started](https://developer.nvidia.com/nsight-graphics/get-started)

Release Notes  

# Nsight Graphics 2026.2

* * *

## NVIDIA® Nsight™ Graphics 2026.2 is released with the following changes

## New Features:

### Graphics Capture / Graphics Debugger

**\&gt;** Added support for capture and replay of Vulkan descriptor heaps as provided by the [VK\_EXT\_descriptor\_heap](https://docs.vulkan.org/guide/latest/descriptor_heap.html) extension.

- 

Capture and replay currently requires use of the beta Vulkan driver, [available here](https://developer.nvidia.com/vulkan-driver).

- 

Both &quot;untyped&quot; (direct heap access) and &quot;typed&quot; (mapped) resources are shown in the API inspector. Mappings can be inspected in the Object Browser on the relevant pipeline or shaderEXT objects, via “pNext \&gt; pMappings”.

- 

GPU-driven modifications to the heap are not currently tracked.

- 

For testing, download and run the descriptor heap sample at this [link](https://github.com/nvpro-samples/vk_mini_samples/tree/main/samples/descriptor_heap), or launch directly from the “Help \&gt; Samples” menu.

**\&gt;** Graphics Capture now supports Vulkan SC on Windows/Linux.

### GPU Trace

- 

When &quot;Per-Line Active Threads per Warp&quot; has been collected (an option when collecting a GPU Trace on a Graphics Capture), a new column &quot;Inactive Thread Latency %&quot; is available in the Shader Profiler source views. It helps hone in on what code could benefit the most from increasing active threads per warp. For more information, see [this section of the Shader Profiler documentation](https://docs.nvidia.com/nsight-graphics/UserGuide/shader-profiler.html#source-correlation).

* * *

## Improvements:

### Overall

- 

This release dramatically improved the stability and reliability of Nsight Graphics with hundreds of bug fixes, as well as numerous usability improvements.

- 

The [hosted Nsight Graphics documentation](https://docs.nvidia.com/nsight-graphics/index.html) now solicits your feedback. Click on “Is this page helpful?” on any page to send us suggestions and requests for improvements to the docs.

### Graphics Debugging

- 

You can now search all files at once within a shader’s source in the Shader Editor view. Click the vertical “Search” tab on the left side of the view to toggle the expanded search panel.

* * *

## Deprecations:

- 

Pascal Architecture based GPUs are no longer supported.

* * *

## Known Issues:

### GPU Trace Profiler, Frame Debugger Shader Profile, Frame Debugger Batch Histogram

- 

Some GPU SKUs not typically encountered on consumer desktop systems may report &quot;Unsupported GPU&quot; errors. See [this page](https://developer.nvidia.com/err_nvgpu) for more information.


