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Release Notes  

# Nsight Aftermath 2025.5

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## NVIDIA Nsight™ Aftermath 2025.5 is released with the following improvements:

## New Features:

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Added GpuCrashDumpEditing APIs for post-generation editing of crash dumps, providing more flexibility to applications when resolving pointer-style markers and adding description strings. When using this API, applications can control the timing and choice of thread where the marker resolution occurs, unlike the callbacks set from GFSDK\_Aftermath\_EnableGpuCrashDumps. The callbacks via GFSDK\_Aftermath\_EnableGpuCrashDumps are still available, but should be disabled if using the GpuCrashDumpEditing APIs. For full details see GFSDK\_Aftermath\_GpuCrashDumpEditing.h.

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Please note that the format of the resolveMarkerCb callback (GFSDK\_Aftermath\_ResolveMarkerCb) has been changed to make it more robust and consistent with descriptionCb (GFSDK\_Aftermath\_GpuCrashDumpDescriptionCb). It now uses a PFN\_GFSDK\_Aftermath\_ResolveMarker functor. For full details see GFSDK\_Aftermath\_GpuCrashDump.h. Updated sample code is available in the [Nsight Aftermath Samples repository](https://github.com/NVIDIA/nsight-aftermath-samples) on Github.

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Added full shader call stack extraction, rather than just showing the line of shader code that crashed.

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Supports DXIL and SPIR-V, extracts inline call stacks (function names, linkage, locations)

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New &quot;GPU Shader Call Stack&quot; pane in Aftermath UI with frame navigation in Nsight Graphics 2025.5

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Call stack is available in text/JSON output via nv-aftermath-format.exe CLI tool.

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## Improvements:

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Fixed an issue using the Aftermath SDK with 32-bit D3D12 applications

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## Known Issues:

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For applications that use CUDA alongside a graphics API, either explicitly or via an NVIDIA provided library, Nsight Aftermath will sometimes generate a crash dump for a fault that occurs on the CUDA workload.  This will be improved in a future driver to only generate crash dumps from graphics workloads.

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[D3D] GFSDK\_Aftermath\_PageFaultInformation function sometimes returns an incorrect pAppResource pointer.

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[D3D] Shader debug information for legacy DXBC shaders is not supported.


