Back in March, we released a new version of our Graphics SDK, with a host of new samples focusing on exploiting new DirectX 11 features and some exciting technologies that can be exploited in either DirectX 11 or older APIs. In order to help get the word out and direct people to the samples that are of the greatest interest, we've written up quick walk-through of the SDK 11.
By Mark Kilgard, posted Jul 25 2011 at 04:41PM
By Nathan Hoobler, posted Jul 20 2011 at 11:29AM
By David Weller, posted Jun 23 2011 at 06:14PM