Direct3D 11 (and the hardware that supports it) includes a lot of new functionality for programmers, but one of the most interesting and powerful additions is Tessellation. This feature has been used in numerous high profile titles and is a great way to upgrade your visuals without an unreasonable amount of extra content effort.
Part of NVIDIA’s mission as a consumer graphics company is to help developers push the boundaries of what is possible in the world of real-time rendering. This mission does not stop with designing the world’s most powerful graphics hardware – we also spend a great deal of effort researching how to best fit state-of-the-art rendering techniques onto our cutting-edge hardware, pushing the boundaries to find the Next Big Thing.
We know how excited a lot of you are to write your own computer vision applications with OpenCV (you haven’t heard of the Open Source Computer Vision library? Read more here - http://opencv.org). We’re pretty excited too, because OpenCV gives us a great opportunity to show off how awesome Tegra is. Our new OpenCV for Tegra is a fully-compatible, backend implementation of OpenCV for Android, but yields 2-20x faster processing on Tegra 3-based devices.
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Welcome to the new world of game development physical asset creation provided to you with the APEX SDK from NVIDIA®.
NVIDIA Corporation (“NVIDIA”) is willing to license the APEX SDK and the accompanying documentation, samples applications, utilities, and asset authoring libraries to you only on the condition that you accept all the terms in this License Agreement (“Agreement”). Read more »
NVIDIA®PHYSX SDK END USER LICENSE AGREEMENT
NVIDIA Corporation (“NVIDIA”) is willing to license the PHYSX SDK and the accompanying documentation, samples applications, and utilities, only on the condition that you accept all the terms in this License Agreement (“Agreement”).
IMPORTANT: READ THE FOLLOWING TERMS AND CONDITIONS BEFORE USING THE ACCOMPANYING NVIDIA PHYSX SDK. Read more »