Simon Morris, Guest Blogger from Strawdog Studios
Welcome to the world of Android NDK. Please leave your debuggers at the door.
Veteran programmers of a certain age will happily recount old-school war stories where they’ve had marathon sleepless debugging sessions where bugs were discovered in DVD-only release builds at the 11th hour before shipping and that they managed to debug the problem and save the day using just printf and changing screen border colours when certain systems started up.
Mentor Graphics and NVIDIA are proud to offer a one hour webcast that can change the way you build Java or C/C++ applications for Tegra devices. The NVIDIA Nsight Tegra, Visual Studio Edition product, which includes underlying Visual Studio technology built by Mentor Graphics, offers a unique way to create and debug Android applications.
The Tegra Android Development Pack(TADP) is the perfect companion for developing native Android applications, installing all of the software tools required to optimize for NVIDIA’s Tegra platform.
Are you tired of developing Android applications in Eclipse? Do you miss the comfort and familiarity of Visual Studio? Look no further.
Nsight Tegra is a complete Android development environment integrated into Visual Studio 2010. Native Android project management is available using the ‘vs-android’ (MSBUILD) build integration and makefile/ndk-build projects are supported as well.
Alpha Blending is a small--but important--part of virtually every 3D application. Conceptually, alpha-blending is used to communicate the transparency of a surface. Generally, consumer applications (games) tend to use RGB to communicate the color of the underlying surface, relying on the alpha channel to indicate the "opaquness" of that color. More specifically, when alpha blending is enabled in the pipeline, developers tend to use this form for their blending:
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