For a complete overview of all Linux Graphics Debugger features and access to resources, please visit the main Linux Graphics Debugger page.
NVIDIA® Linux Graphics Debugger 2.1 is available for download under the NVIDIA Registered Developer Program. This update adds support for Fedora 25 (x64) and provides a number of fixes!
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New with NVIDIA® Linux Graphics Debugger version 2
2.1 Features and Improvements:
- Support for Fedora 25 (x64 only)
- Deadlock when debugging multithreaded rendering applications
- Crash when UE4 applications exit
- Bug when “Null fragment test” when program pipeline is used
- Issues with “Linked Programs View”
2.0 Features and Improvements:
- Frame debugging and profiling can be done on the latest Pascal family of GPUs (Requires a Linux driver version > 370.00)
The Range Profiler is a powerful new view for determining how your application utilizes the GPU
- All new performance library for improved GPU instrumentation as well as collection speed and accuracy
- Improved data mining allowing the user to construct ranges from sections of the scene based on predefined or user-defined criteria
- Elapsed GPU time is reported for each range, as well as hardware statistics detailing how efficiently the GPU was used
- Added new Disable Depth Test and Disable Cull Face performance tests
- Better support for GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect, and other extensions
- Improved Resources View UI, including side by side selection and resource inspection
- Improved the Geometry View with powerful visualization capabilities and automated detection of vertex buffer data errors
- Added Issues column to the Events View to point out potential bugs and performance issues, correlated to the event stream
- Frame Debugger now has a Capture Next Frame feature to help track down intermittent issues
- Users can now retry capture if unsupported OpenGL operations are encountered