For a complete overview of all Linux Graphics Debugger features and access to resources, please visit the main Linux Graphics Debugger page.

NVIDIA® Linux Graphics Debugger 2.1 is available for download under the NVIDIA Registered Developer Program. This update adds support for Fedora 25 (x64) and provides a number of fixes!

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New with NVIDIA® Linux Graphics Debugger version 2

2.1 Features and Improvements:

  • Support for Fedora 25 (x64 only)
  • Fixes:
    • Deadlock when debugging multithreaded rendering applications
    • Crash when UE4 applications exit
    • Bug when “Null fragment test” when program pipeline is used
    • Issues with “Linked Programs View”

2.0 Features and Improvements:

  • Frame debugging and profiling can be done on the latest Pascal family of GPUs (Requires a Linux driver version > 370.00)
  • The Range Profiler is a powerful new view for determining how your application utilizes the GPU
    • All new performance library for improved GPU instrumentation as well as collection speed and accuracy
    • Improved data mining allowing the user to construct ranges from sections of the scene based on predefined or user-defined criteria
    • Elapsed GPU time is reported for each range, as well as hardware statistics detailing how efficiently the GPU was used
  • Added new Disable Depth Test and Disable Cull Face performance tests
  • Better support for GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect, and other extensions
  • Improved Resources View UI, including side by side selection and resource inspection
  • Improved the Geometry View with powerful visualization capabilities and automated detection of vertex buffer data errors
  • Added Issues column to the Events View to point out potential bugs and performance issues, correlated to the event stream
  • Frame Debugger now has a Capture Next Frame feature to help track down intermittent issues
  • Users can now retry capture if unsupported OpenGL operations are encountered

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