NVIDIA HairWorks enables users to simulate and render fur/hair to provide a truly interactive game experience. Below you will find several tutorials around mesh preparation, grooming and transferring data via apx out of the DCC tools as well as using the NVIDIA HairWorks Viewer for iterating and tuning assets to get the desired look and feel.

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NVIDIA HairWorks Viewer

The NVIDIA HairWorks Viewer focuses on iterating and tuning a sample asset to get the desired look and feel.

NVIDIA HairWorks - 3dsMax

The 3dsMax tutorial focuses on mesh preparation, grooming and transferring the data via apx out of DCC.

NVIDIA HairWorks - Maya

The Maya tutorial focuses on mesh preparation, grooming and transferring the data via apx out of DCC.