GTC 2020: Sharing Physically Based Materials Between Renderers with MDL
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Sharing Physically Based Materials Between Renderers with MDL
Lutz Kettner, NVIDIA | Jan Jordan, NVIDIA
We'll discuss the basics of NVIDIA's Material Definition Language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. Learn how physically based definitions can be defined, and what's entailed in supporting MDL within products or renderers.