NVIDIA VRWorks support for Unity

GameWorks, VRWorks, VR, Ansel

David Coombes, posted Nov 02 2016

Today NVIDIA and Unity Technologies announced a pathway for developers who want to use VRWorks to accellerate rendering for VR applications developed using the Unity Game Engine.

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Shadow Warrior 2 adds Multi-Res Shading to boost frame rate

GameWorks

David Coombes, posted Oct 13 2016

Shadow Warrior 2 is the first non VR game to use NVIDIA Multi-Res Shading technology to increase performance.

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NVIDIA has released the new VRWorks SDK for application developers

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Oct 12 2016

NVIDIA has released the new VRWorks SDK for application developers. The SDK requires the usage of driver 372.90 or above

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Nsight Visual Studio Edition 5.2 RC2 released with Oculus and Vulkan support, Direct3D 12 Profiling, and Pascal GPU family support

GameWorks, GameWorks Expert Developer, Vulkan, Nsight Visual Studio Edition

Robert Bischof, posted Oct 07 2016

NVIDIA® Nsight™ Visual Studio Edition 5.2 Release Candidate 2 is now available for download in the NVIDIA GameWorks Registered Developer Program.

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Getting Vulkan Ready For VR

Vulkan, GameWorks, DesignWorks, VRWorks, GameWorks Expert Developer

James Jones, posted Oct 05 2016

It’s a great time to be working in the field of graphics these days as there are a slew of new exciting technologies emerging, like Vulkan and VR.

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