Deep Learning at GDC17

GameWorks, GDC17

David Coombes, posted Feb 16 2017

Deep learning, a branch of artificial intelligence is revolutionizing modern computing. At GDC this year NVIDIA will be showing how these techniques can be brought to game development.

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Announcing The NVIDIA VR Funhouse Mod Contest Winners

GameWorks, VRWorks

David Coombes, posted Feb 14 2017

The votes are in and we are happy to announce that Pug Putt is the winner of our first ever VR Funhouse Mod Contest!

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Microsoft PIX for Windows (beta) now available

GameWorks, DirectX 12

David Coombes, posted Jan 20 2017

PIX, the legendary performance tuning tool used by Xbox developers is now available for Windows developers using DirectX12.

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Lens Matched Shading and Unreal Engine 4 Integration Part 3

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

One important thing that we have left out until now is that the w modification alone will not reduce any shading because it only affects the way geometries are projected to the screen.

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Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.

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