NVIDIA Delivers VRWorks Support for GeForce GTX 1080

GameWorks, VRWorks

David Coombes, posted May 26 2016

If you paid attention to the launch of our new Pascal-based GeForce GTX 1080 and 1070 GPUs, you are aware that VR had a huge influence on their creation.

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Introducing NVIDIA GeForce GTX 1080


David Coombes, posted May 12 2016

NVIDIA is proud to announce the new GeForce GTX 1080. Based on our revolutionary Pascal GPU architecture, this new GPU is designed to enable the next generation of awe inspiring content from game developers. With support for DirectX 12 and Vulkan graphics APIs, these cards are designed to drive display devices beyond 5K including HDR as well as delivering the performance required for truly immersive VR.

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Implementing HDR in ‘Rise of the Tomb Raider’

GameWorks Expert Developer, GameWorks, HDR, Tomb Raider

Holger Gruen, posted May 12 2016

Authors: Jeroen Soethoudt (Nixxes), Jurjen Katsman (Nixxes) and Holger Gruen(NVIDIA)

This blog explores how we added support for true HDR to a real-time 3D application, focusing on the challenges tied to game development.

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Bringing Super Mega Baseball to SHIELD

NVIDIA Shield, SHIELD Stories, GameWorks

Christian Zuger, posted May 02 2016

Tight controls and a smooth learning curve have players knocking it out of the park in no time in this arcade baseball simulator, named Polygon’s 2014 Sports Game of the Year.

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