Accelerated Path Rendering in OpenGL with NVIDIA Path Rendering SDK

Mark Kilgard, posted Jul 25 2011

Conventional OpenGL supports rendering images (pixel rectangles and bitmaps) and simple geometric primitives (points, lines, polygons).

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A Walk Through Direct3D SDK 11


Nathan Hoobler, posted Jul 20 2011

These older DX11 samples are still available for download here although we suggest you check out the new NVIDIA GameWorks Samples instead

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Fluid Simulation in Alice: Madness Returns

David Coombes, posted Jun 23 2011

by Simon Green, Richard Tonge, Miguel Sainz, Dane Johnston, and David Schoemehl

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