NVIDIA AndroidWorks 1R2 available now! Accelerate your build times with Nsight Tegra and IncrediBuild.

Android, GameWorks, Developer Tools, AndroidWorks

Eric Foo, posted Aug 12 2015

New to NVIDIA AndroidWorks 1R2, is a full version of IncrediBuild 7.0 for Visual Studio (trial licenses available upon install). NVIDIA has worked closely with IncrediBuild to accelerate build times when using IncrediBuild for Visual Studio in conjunction with the latest Nsight Tegra, Visual Studio Edition 3.1.

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Debug and profile OpenGL 4.x on Linux! NVIDIA Linux Graphics Debugger 1.0 is now available for download!

OpenGL, GameWorks, Developer Tools, Linux Graphics Debugger

Eric Foo, posted Aug 10 2015

The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.

Main features of Linux Graphics Debugger 1.0 include:

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Shaded display re-visited: implementing a ray tracer in MDL

ray tracing, MDL

Carsten Waechter, posted Aug 10 2015

Ray tracing has come a long way since Whitted's legendary paper "An Improved Illumination Model for Shaded Display" and it's about time we pay tribute: Nowadays ray tracing on GPUs is so fast that it's actually feasible to implement a ray tracer inside a ray tracer.

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What is GameWorks ?


Monier Maher, posted Aug 05 2015

The Witcher 3, Grand Theft Auto V, World of Warcraft: Warlords of Draenor, FarCry 4 …. All these great new games have one thing in common - NVIDIA GameWorks. GameWorks is our effort to push the limits of gaming. The result - a more interactive and cinematic game experience. Our goal - to enable a next-gen gaming experience for games you can buy now. We introduced GameWorks at the end of 2013.

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HairWorks Authoring Considerations


Aron Zoellner, posted Jul 22 2015

Simulated hair and fur is quickly becoming an amazing feature to add increased visual fidelity to games these days.  It’s been a standard feature in offline visual effects for years and has continued to become more impressive.

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