NVIDIA VRWorks support for Unity

GameWorks, VRWorks, VR, Ansel

David Coombes, posted Nov 02 2016

Today NVIDIA and Unity Technologies announced a pathway for developers who want to use VRWorks to accellerate rendering for VR applications developed using the Unity Game Engine. VR applications require stereo rendering at 90 fps to give users a smooth experience and this requires a lot of performance. VRWorks unlocks GPU performance so developers can concentrate on making great content.

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Shadow Warrior 2 adds Multi-Res Shading to boost frame rate

GameWorks

David Coombes, posted Oct 13 2016

Shadow Warrior 2 from Flying Wild Hog is an over the top first person shooter. It is also the first non VR game to use NVIDIA Multi-Res Shading (MRS) technology to increase performance. MRS was initially conceived to accelerate VR applications by rendering the perimeter of the frame at a lower resolution when compared to the center. As it turns out, this technology also works great in regular games especially at high resolutions where pixel shading can become a bottleneck.

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NVIDIA has released the new VRWorks SDK for application developers

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Oct 12 2016

NVIDIA has released the new VRWorks SDK for application developers. The SDK requires the usage of driver 372.90 or above.

The VRWorks SDK contains NVIDIA's APIs, samples and documentation for Virtual Reality application and headset developers.

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