Capturing and Sharing the Art of Games

GameWorks

David Coombes, posted Mar 02 2017

This year at GDC we are announcing two features that allow gamers to share their experiences. Ansel and ShadowPlay Highlights make it easy for gamers to share their experiences in your game!

Read more

NVIDIA Flex 1.1.0 released

GameWorks, FleX, DirectX 12

David Coombes, posted Mar 01 2017

We are pleased to announce the release of Flex 1.1.0, available immediately to all registered NVIDIA developers. Flex 1.1.0 adds support for Direct3D 11/12.

Read more

Physics and Simulation at GDC17

GameWorks

David Coombes, posted Mar 01 2017

If you are a simulation or physics programmer we have loads of great content for you at GDC on Thursday. We have talks on D3D DirectCompute, GPU accelerated rigid bodies and a talk on advanced animation techniques in Unreal Engine 4

Read more

NVIDIA at GDC17

GameWorks, GDC17

David Coombes, posted Feb 28 2017

The Game Developer Conference will return to San Francisco on Feb 27th 2017 for 5 days of tutorials, presentations and the expo. This will be NVIDIA’s biggest year yet.

Read more

GameWorks DX12 Released At GDC

GameWorks

David Coombes, posted Feb 28 2017

Today at GDC NVIDIA released of the latest version of GameWorks. We are accelerating the pace of innovation in game development through advanced technologies for rendering, VR, ray tracing and simulation.

Read more