NVIDIA VRWorks support for Unity
GameWorks, VRWorks, VR, Ansel
David Coombes, posted Nov 02 2016
Today NVIDIA and Unity Technologies announced a pathway for developers who want to use VRWorks to accellerate rendering for VR applications developed using the Unity Game Engine. VR applications require stereo rendering at 90 fps to give users a smooth experience and this requires a lot of performance. VRWorks unlocks GPU performance so developers can concentrate on making great content.