Bringing Super Mega Baseball to SHIELD

NVIDIA Shield, SHIELD Stories, GameWorks

Christian Zuger, posted May 02 2016

Tight controls and a smooth learning curve have players knocking it out of the park in no time in this arcade baseball simulator, named Polygon’s 2014 Sports Game of the Year.

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Bringing Parallax to SHIELD

GameWorks, SHIELD Stories

Zi Ye, posted Apr 14 2016

Parallax is a first-person puzzle platformer which takes place between two overlapping dimensions. The player must weave back and forth between black and white, dodge deadly lasers, and manipulate gravity as they try to be in the right place, in the right dimension, and the right time.

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Vulkan Multi-threading at Khronos Munich Chapter Meeting

Mathias Schott, posted Apr 12 2016

One of the great things about open standards from organizations like Khronos is the community around them. There are meetups for OpenGL and Vulkan all over the world and one of those happened last Friday where

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VXAO: Voxel Ambient Occlusion

GameWorks, GameWorks Expert Developer

Alexey Panteleev, posted Mar 23 2016

It's been awhile since we have announced VXGI, the real-time voxel global illumination technology. Since then, a lot of effort was put to productize it, integrate into Unreal Engine 4, and make it

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