Shadertoy Contest 2016 Announced

GameWorks

David Coombes, posted Jun 27 2016

If you are into shaders, procedural content and hacking, the Shadertoy Competition 2016 starts on July 3rd! Just like every year, Shadertoy organizes a one month-long competition where the best and most talented shader writers in the world show off their skills and win honor and pride.

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IndieCade @ E3 Wrap-Up

GameWorks, SHIELD Stories

Anthony Cascio, posted Jun 24 2016

Thanks for coming out to E3 this year and showing your support for all the Indie titles that were shown off at the IndieCade@E3 Festival. We had an amazing time and look forward to seeing you all next year!

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Pascal VR Tech

GameWorks Expert Developer, GameWorks, pascal, GameWorks VR, VRWorks, DesignWorks

Iain Cantlay, posted Jun 23 2016

NVIDIA recently launched our Pascal architecture with the GeForce GTX 1080 and 1070 GPUs. Pascal introduces a couple of new technologies aimed specifically at improving the Virtual Reality experience (VR).

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IndieCade Showcase @ E3 with NVIDIA

GameWorks, SHIELD Stories

Anthony Cascio, posted Jun 13 2016

Are you an Indie Developer, and are you going to E3 this year? If so, be sure to stop by the IndieCade Festival @ E3 and check out NVIDIA SHIELD. We will be located at booth #623 in the South Hall.

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Baking With OptiX

OptiX, GameWorks Expert Developer

Dylan Lacewell, posted Jun 07 2016

The NVIDIA OptiX Ray Tracing Engine shortens the development cycle for a GPU baking application.

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