PC GPU Performance Hot Spots

GameWorks, GameWorks Expert Developer

Matthijs De Smedt, posted Aug 10 2016

Game developers shipping titles for PC and consoles are faced with many interesting rendering optimization challenges.

Read more

Reading Between The Threads: Shader Intrinsics

GameWorks, GameWorks Expert Developer, DX11, DX12, Vulkan, OpenGL, nvapi, DesignWorks

Mathias Schott, posted Jul 29 2016

When writing compute shaders, it’s often necessary to communicate values between threads.

Read more

Unlocking GPU Intrinsics in HLSL

GameWorks, GameWorks Expert Developer, DX11, DX12, nvapi

Alexey Panteleev, posted Jul 29 2016

There are some very useful "intrinsic" functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs.

Read more

Nsight Visual Studio Edition 5.2 at SIGGRAPH 2016

GameWorks, Nsight Visual Studio Edition, Developer Tools

Robert Bischof, posted Jul 27 2016

NVIDIA Nsight™ Visual Studio Edition 5.2 RC - being shown at Siggraph 2016 - will soon be available for download in the NVIDIA GameWorks Registered Developer Program.

Read more

Cataclysm: a FLIP Solver with GPU Particles

GameWorks, PhysX

David Coombes, posted Jul 25 2016

Of all the fun things we do at NVIDIA, pushing the limits of real-time physics simulation is always near the top of our list. Water simulation is a real challenge in a number of ways because everyone knows what water is supposed to look like.

Read more