GameWorks, GameWorks Expert Developer, DesignWorks, Vulkan
A few months have passed since we’ve wrote about the Vulkan C++ bindings on the developer blog.
GameWorks, GameWorks Expert Developer, DX11, DX12, OpenGL, Vulkan
Authors: Louis Bavoil and Iain Cantlay
GameWorks, VRWorks, VR
We are excited to announce a VR Funhouse Game Jam in partnership with Epic Games, Valve and HTC in Hamburg, Germany.
VR Funhouse is NVIDIA's first game. Built with Unreal Engine, it's a VR experience packed with technology from VRWorks and GameWorks.
Vulkan, GameWorks, GameWorks Expert Developer, DesignWorks
Authors: Mathias Schott & Jeff Bolz
This blog post discusses recent improvements and additions to the memory management interface of our Vulkan implementation, based on collaborating with game developers porting their games to Vulkan.