GameWorks, GameWorks Expert Developer
Game developers shipping titles for PC and consoles are faced with many interesting rendering optimization challenges.
GameWorks, GameWorks Expert Developer, DX11, DX12, Vulkan, OpenGL, nvapi, DesignWorks
When writing compute shaders, it’s often necessary to communicate values between threads.
GameWorks, GameWorks Expert Developer, DX11, DX12, nvapi
There are some very useful "intrinsic" functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs.
GameWorks, Nsight Visual Studio Edition, Developer Tools
NVIDIA Nsight™ Visual Studio Edition 5.2 RC - being shown at Siggraph 2016 - will soon be available for download in the NVIDIA GameWorks Registered Developer Program.
Of all the fun things we do at NVIDIA, pushing the limits of real-time physics simulation is always near the top of our list. Water simulation is a real challenge in a number of ways because everyone knows what water is supposed to look like.