What’s your Vulkan Memory Type?

Vulkan, GameWorks, GameWorks Expert Developer, DesignWorks

Mathias Schott, posted Aug 29 2016

Authors: Mathias Schott & Jeff Bolz

This blog post discusses recent improvements and additions to the memory management interface of our Vulkan implementation, based on collaborating with game developers porting their games to Vulkan.

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GeForce GTX 10-Series Pascal Based Notebooks Announced

GameWorks, VR

David Coombes, posted Aug 16 2016

Need cutting edge gaming performance in a laptop? Our GeForce GTX 10 Series notebooks use the revolutionary PASCAL architecture and are rated as VR Ready. This means you get the performance needed to develop and run AAA content including applications for Virtual Reality.

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Nsight Visual Studio Edition 5.2 release candidate is now available for download!

Nsight Visual Studio Edition

Robert Bischof, posted Aug 15 2016

NVIDIA® Nsight™ Visual Studio Edition 5.2 RC is now available for download from the NVIDIA® GameWorks Registered Developer Program.

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Rendering a Game for HDR Display

HDR, GameWorks, GameWorks Expert Developer

Evan Hart, posted Aug 11 2016

Continuing our series on HDR color in games, we’ll start this post with the simple truth.

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