Vulkan C++ Bindings reloaded

GameWorks, GameWorks Expert Developer, DesignWorks, Vulkan

Markus Tavenrath, posted Sep 19 2016

A few months have passed since we’ve wrote about the Vulkan C++ bindings on the developer blog.

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Epic Games and NVIDIA VR Funhouse Game Jam

GameWorks, VRWorks, VR

David Coombes, posted Sep 06 2016

We are excited to announce a VR Funhouse Game Jam in partnership with Epic Games, Valve and HTC in Hamburg, Germany.

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VR Funhouse Source and Mod Kit now available for Modders

GameWorks, VRWorks

David Coombes, posted Aug 31 2016

VR Funhouse is NVIDIA's first game. Built with Unreal Engine, it's a VR experience packed with technology from VRWorks and GameWorks.

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What’s your Vulkan Memory Type?

Vulkan, GameWorks, GameWorks Expert Developer, DesignWorks

Mathias Schott, posted Aug 29 2016

Authors: Mathias Schott & Jeff Bolz

This blog post discusses recent improvements and additions to the memory management interface of our Vulkan implementation, based on collaborating with game developers porting their games to Vulkan.

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